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I can't seem to stop making shadergraph tutorials lol, I love them so much!
This one is focused specifically on using the newer options in Unity to easily create a fullScreen effect using shadergraph.

The particle example we work with is a nice "player damaged" effect, though we'll make a few variations as well to give you a nice place to start.

Then at the end I'll show you how you can trigger this effect with code.

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