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Hey guys!

It's been a while since my last shadergraph tutorial. This one is actually grabbed from a "best practices" project made by the Unity dev team, so I decided to make a tutorial on it and tweak just a few things to give us more control over the final result.

The end result will be a gorgeous fire VFX graph, with the fire effect coming directly from Shadergraph. 

This will work in 2D, 3D, the VFX graph and the Particle System!

I really hope you enjoy

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