Segaiden 70: Rambo III & R-Type (Patreon)
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"R" you ready for this episode? Looking back at this one, I think I was feeling a little punchy when I scripted it. But, really, there's only so much you can say about a mediocre light gun game based on a mediocre movie from the "transitioning into a regular Alex Jones guest" era of Stallone's career. On the other hand, R-Type—that's a pretty good one. Especially since this port comes to us courtesy of those mad lads at Compile, allowing this conversion of the bio-creepy shooter to perform far better on Sega's hardware than should have been possible. Sure, there's a lot of flicker, which sometimes makes the game harder than it needs to be, since the sprite priority programming doesn't always remember to keep the bullets on-screen. But who can complain when an arcade port looks and plays like this on what amounts to a tarted-up ColecoVision? (Sorry, Master System, you know it's true.)
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