Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

Wow, gosh. This episode brings 1988 to an end for Master System. Well... mostly. I do want to cover the handful of Japan-exclusive titles that showed up between March and September 1988. Hardly anything to speak of, really, but I'm gonna do it anyway.

I'm sure I will hear from people who really loved Miracle Warriors after this episode goes live. Cut their teeth on it, in fact. I know they've got to exist, somewhere, but man... it's a tough game to love now, and I have to imagine that it was downright baffling to kids who had never touched a menu-driven game before Miracle Warriors, let alone one that offered absolutely zero quarter. Bless anyone who experienced this in their pupal form and still came away enthusiastic about gaming. You are made of truly stern stuff.

Files

Previews only

Salio forth: Miracle Warriors & Argos no Juujiken [Rygar] | Segaiden 072

Miracle Warriors brings us to the end of the Master System's run for 1988 in the U.S., bringing a clunky computer RPG to American homes where it became a clunky console RPG. Someone at Sega or Tonka looked at this one and said, "This definitely holds up well alongside Phantasy Star, we should ship them both at the same time." Meanwhile, over in Japan, the Mark III was winding down its run with the Mega Drive in stores and pretty much zero interest remaining in Sega's 8-bit line. As we turn our attention eastward to look at the final handful of Japan-exclusive releases for Mark III, we find a few familiar faces, beginning with that "Rygar" guy. Or maybe Rygar is the villain. Or is he called Ligar? So many mysteries abound! Including the way Argos no Juujiken shipped not from Sega or even Tecmo but from a little-known development and publishing company called Salio. Production notes: Learn more about the Master System's history by preordering The NES Era Vol. III: NES and the Peak of 8-Bit, a comprehensive photographic atlas of every console game released for NES and its competitors—including the Intellivision—at the height of their power, from January 1988 through the advent of 16-bit systems in August 1989. Take a deep dive into the prehistory of NES with this limited-edition oversized (12x12"!) photo book: https://limitedrungames.com/products/the-nes-era-vol-3-hardcover Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more! Master System footage captured from MiSTer (thanks to MiSTerAddOns) with a SNAC adapter for Light Phaser material. Video upscaled to 4K with RetroTink 4K. RGB cables courtesy of StoneAgeGamer.com and Allie Bellrose.

Comments

Erik R

I played Phantasy Star for the first time a couple years ago, and you're not kidding, it really is that good. My wife kept getting caught as she walked through the room just from the music being so 🔥.

Matthew Daley

I did experience this, after playing Phantasy Star. Sure, PS was obviously the crown jewel but I was hooked on the genre after that and I know I enjoyed Miracle Warriors. The map helped a lot, and graph paper and pencil were at hand for the dungeons. I'm not sure I'd have the patience for it now, but at the time I was happy to have it.

Scott Rothman

The character sprites from The Black Onyx make me laugh every time