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Whew, sorry this one's kind of late. Adobe made a hash of the new version of Premiere, so my editing process was a disaster... AND I'm traveling for the holiday. So this episode really came down to the wire. But I guess it just wouldn't be Ghosts ’N Goblins without undue suffering, eh?

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Ghosts ’N Goblins retrospective: The delicate art of self-flagellation | NES Works #032

The second (and, as it happens, final) Micronics/Capcom joint for NES falls upon the cruel arcade torture implement known as Ghosts ’N Goblins. While it's a more technically competent port than 1942, the trademark Micronics jank makes a tough game even more brutal. You'll notice this video doesn't contain any footage captured beyond the second boss, and that is because I have better things to do with my life than dash my brains repeatedly against the torture implement that is this game. Anyway! Things get better from here.

Comments

Diamond Feit

There's an errant caption around the 2:51 mark

Jeremy Parish

The new version of Premiere keeps screwing up captions (and audio tracks). I rendered this video several times and this was the best take. It's pretty terrible.