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This week's video chronicles entry continues the episode I had to cut short at the 15-minute mark due to time constraints. There will definitely be a third part tracing the lines between Mario 64 and Mario Odyssey, but it won't be next week. Apparently someone leaked a pre-release game last month, and now Nintendo of America is only sending advanced copies of new games to big outlets. (Retronauts is not a big outlet.) But it'll be something to look forward to in November; in the meantime, I can get back to Super NES Works.

Files

Previews only

Super Mario 64 retrospective: The pluses and perils of polygons | N64 Works Episode 001, Pt. 2

In the second of this three-part look at Super Mario 64 and Nintendo's leap into 3D game design, we explore what Mario's polygonal upgrade took from his sprite-based adventures… and where this pioneering work left room for improvements.

Comments

Eric Plunk

Somebody get on the horn to occasional Retronauts guest and Nintendo employee Jose Otero for a download code stat!

Jeremy Parish

I'm sure you're joking, but I'm very scrupulous about not pressuring friends at publishers to bend corporate policy for me. Plus, he's not in the group that handles code distro.

Jared Breland

Hey, Jeremy. Are you still updating your gamespite feed with these videos? Nothing new has been posted to the feed since 8/20. Not sure if there's some technical issue or you just decided to no longer use that feed.