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Soooo... it turns out I overlooked the track editor mode in R.P.M. Racing (which, in my defense, is in kind of a weird place full of menus so incredibly ugly and hard to read that my poor eyes to slid right past it). I went back and checked out the editor and amended the video to address that oversight.

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R.P.M. Racing retrospective: Hi-resolution, low satisfaction | Super NES Works #020

A fascinating bit of Super NES technology fails to match its one-of-a-kind visual approach with equally unique gameplay. There are probably worse racers on the system, but R.P.M. Racing feels particularly disappointing given the unconventional graphical approach it takes and the impressive legacy that lay ahead for developer Silicon & Synapse.

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