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Not a hoax! Not a dream! Not an imaginary story! Nope, it's just me and some more Castlevania history. My one regret with this episode is that the complete playthrough I recorded a couple of weeks ago bizarrely failed to capture the audio, so I had to rush to capture replacement footage and didn't have time in my schedule to record the final stage. Oh well.

Also, for some reason I mispronounced "arpeggio," and I'm not sure what that's about.

Uh, but the point is, here's a Super Castlevania IV video. Yep.

Files

Previews only

Super Castlevania IV retrospective: Simon's big adventure | Super NES Works #026

Last week we looked at the original Castlevania for NES; now here is its Super NES remake. Sort of. Super Castlevania IV is kind of like a remix of Castlevania 1 and 3 (which does add up to IV!), but it makes some pretty big changes to the core mechanics of controlling Simon Belmont. On the other hand, it carries over a lot of elements from the NES, too. It's an odd duck in the Castlevania series that doesn't always work but has so much loving detail invested into it that it holds up regardless of its flaws.

Comments

Colbin Erdahl

Nuanced opinions like this are why I’m a patron of Jeremy. Such a great job of taking a well-loved game, and breaking down the good and the bad. When I was a kid, the idea of grappling brought me into this game, and I think the atmosphere of those first 3 levels made more of a lasting impression on me than almost any SNES game. Revisiting as an adult, it definitely lacks something challenge-wise compared to other Classicvanias, and the grappling was always a huge letdown, but that soundtrack!!!

William Wend

I'm working on a script right now about Castlevania IV for my own podcast, so this video is very timely and useful as a counterpoint to some of my own praise for the game. This is exactly why I am a Patron of both you individually and Retronauts.