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Another pair of pleasant surprises today with Shooting Gallery, a game that reads like a weak Duck Hunt knockoff but has far more (1) history behind it and (2) substance than that; and Quartet, a game that defrauds players with its very title and should have been an absolute abomination but ends up having a more interesting and considered approach to game design than its arcade counterpart. Sega, you wily scamps, you. Always so unpredictable.

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Console conversions, paired down: Shooting Gallery & Quartet | Segaiden #042

Sega draws once again upon its arcade work for this episode's set of releases, though they delve much further back into the past for one than the other. Shooting Gallery uses an electromechanical target gallery cabinet from the 1960s as its jumping-off point. Between that primal legacy and the addition of lots of other stuff to the mix, no one could ever accuse it of being a mere ripoff of a certain iconic Nintendo light gun shooter. As for Quartet, it looks to much more recent coin-op history—a 1986 game by the same name. Unfortunately, the Master System's limitations forced the company's designers to pare down the design to a mere pair of players, falsifying the title. To make up for the compromise, they also removed more than 90% of the original arcade game's stages as well. Sounds terrible, right? Well, Quartet on Master System isn't actually as bad as all that, undergoing a similar arcade-to-home reinvention as Capcom's Section Z. It's just too bad about the reversed button setup. Production notes: Why watch when you can read? Check out the massive hardcover print editions of NES Works, Super NES Works, and Virtual Boy works, available now at Limited Run Games (https://limitedrungames.com/collections/books)! Look forward to SG-1000 Works: Segaiden Vol. I, due July 2023. Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more! Most Master System footage captured from U.S. carts running through an adapter on Sega Mark III hardware with FM Sound Unit and RGB bypass modification by iFixRetro. Most arcade and Master System Light Phaser footage captured from MiSTer, with thanks to MiSTerAddOns. Video upscaled to 720 with xRGB Mini Framemeister.

Comments

VanDiagram

Can't help but compare Shooting Gallery's box art to Duck Hunt. It almost looks like what Duck Hunt's box would have been if they'd used art instead of pixels.