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Here some little updates to whats coming next for the project:Nvidia DLSS udpdate to increase even more performance for very small resolution loss but its still very sharp. and UE5 Lumen Global Illumination for dynamic lighting, that means there is no way to bake Lighting but it will be very performance hungry.... im going to target for both lower hardware and very high end, People who dont want Lumen can disable it inside the Graphics menu. Also Nanite has been updated too, to be used for the Model Temple of time.but there is so many stuff to fix for the project... very sad is that Lumen doesn't work very perfectly for the global illumination. I have to rework alot of things because UE5 broke some stuff again like Grass cuting that needs to be fixed aswell..... Stay tuned ! I will post more when i have something new for you.

Cry~

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Brad Oeseburg

Huge props to you for striving to make it run well of both lower end hardware as well as higher end hardware! Can't wait to play it on UE5 whenever it's ready, keep up the good work :)

Escarehon

It's amazing all the work you are doing, thank you for your effort day by day to finish this masterpiece.

d0x

Yeah I can't wait to crank it up on my 3080ti FTW3 Ultra unless I get something different. If you're gonna support DLSS you should support FSR 2.x as well. I mean... What if I upgrade to RDNA3 which is looking like a strong possibility lol. I play in 4k and surely DLSS 2.x will be needed for 4k60+ so FSR 2.x will too. Hopefully ue5 doesn't have the weird frame pacing issues of ue4. It was usually open world games or semi open like oot. These 2 images are so simple looking but if you understand what you're seeing... This project is amazing. Not surprised that lumen broke things considering ue4 & 5 are designed for deferred rendering but I'd imagine using lumen required moving to forward or mixed? Either way keep it up!

Elijah Johnson

Looking forward to seeing the game improvements! Just a thought maybe you could reach out to RwanLink on YouTube, he’s done some ocarina of time unreal engine 5 remakes and probably help you with some of the conversion process

Jeffery Thomas

First I'm say I love the game and what you accomplished so far , but don't you think it time to get farther in to the game than adding to it what multi play if you can do anything .