Progress Report (Patreon)
Content
Hi there!
Not much progress to report this week, I'm afraid. I took a little time off to recharge my batteries after working my ass off to finish 0.32 before July was over. Instead, I've been interacting with the community, advertising the game, and listening to feedback. One rather significant omission that one player discovered is that I entirely forgot to handle cases where Evelyn has left town, so if that happened in your game, she would suddenly show up again during 0.32's events as if nothing ever happened. This will get fixed for 0.33, obviously.
So, what's the plan for 0.33, anyway? It's the big climax of the story, I can tell you that. One way or another, the conflict with Selena ends in this version. Apart from two or so minor scenes at the beginning of this version, the whole thing should be just one big scene. There's a lot to unpack in that encounter, with many potential variations depending on earlier choices. I also want to include some kind of gameplay instead of just reading, which requires a bit of design work.
I may or may not create a final scene that wraps up Selena's story entirely, but this depends on how much time the main course takes to make. If I don't have the time, I'll push it back to 0.34. We'll see how it goes, and as always, I'll keep you up-to-date through these progress reports.
Right now, my first priority is to create a "map" through this version's events, similar to what I showed you at the beginning of 0.32's development. I want to cover all the eventualities before I render or write anything, so this will be the first thing I do.
Anyway, that's all I have to report for now. Hopefully, next week will include some actual progress to report on.
Until next time!