Progress Report (Patreon)
Content
As the week wraps up, it's time for another progress report.
My focus is still on renders. I should really try not to say anything about exactly what I'm making, but I can't wait until you see [REDACTED] and how it all fits into [REDACTED] alongside [REDACTED]'s [REDACTED]. It's going to be [REDACTED]!
As you can tell, it can be quite challenging to share anything about plot developments that I'd rather keep secret until you see them for yourselves. Suffice to say, I'm making progress with the new images and can definitely see the light at the end of the tunnel now. Of course, no writing or code has been done yet. I'm saving that for last, but it's all mapped out (or so I hope).
In other news, I'm sure many of you heard about the announcement for new graphics cards from Nvidia this week. To me, the announcements were like a dream come true. As I believe I mentioned last time I upgraded my GPU, about two years ago, the most significant limitation when working on LLtP is my GPU's VRAM. In other words, the complexity of the scenes I can make rely entirely on how much memory is present on the graphics card. The new RTX 3090 announced this week has a whopping 24 GB of VRAM, a massive increase over my current RTX 2080Ti with its 11 GB. With 24 GB, there is almost no limit to what I can do with my scenes. Most importantly, I can render scenes with larger groups of people, which is good news for those hoping for something more advanced than threesomes in this game.
Supply will be limited at first, but I will do my best to get a card from the first batch towards the end of this month. If I can manage that, then that bodes well for what I'll be able to add to version 0.34, an update that would definitely benefit from me being able to render crowds. I can't wait.
Anyway, that's it for now. Let's see how much I can get done in the coming week.
Until next time!