Progress Report (Patreon)
Content
Hello, everyone!
According to my Patreon tags, this is the 152nd weekly progress report I've ever posted. Damn, that's a lot of progress (and reports!).
This has been a productive week despite me catching some kind of stomach bug these past two days and feeling like crap. My current focus is entirely on finishing all the images for the Samarra/Nell night scene. I am nearly done already, sooner than I had expected. The 0.38 folder now contains 297 images, which is a pretty respectable amount. A lot of this comes in the form of animation loops, and there's a lot of those here. This version should have the largest number of new animations of any update I have ever made, by far. I expect to finish up the renders for this scene well before the next progress report.
The good thing about doing the Samarra/Nell scene first is that it's the most complicated of the four night scenes. Getting it out of the way removes the most significant roadblock from this update. While there are some uncertainties with the remaining scenes, they are much more straightforward in their content and setup. The biggest X-factor right now is whether or not I will have to render all three of those scenes over again like I had to with the Samarra/Nell scene. The render engine I use (Iray) has received significant updates and changes since I started LLtP. As a result, if I re-render older scenes today, they will look subtly different from the original renders. I don't remember which of these scenes were rendered when, so a lot depends on what happens when I try comparing the old images with the new ones. If I have to render the whole thing all over again, that's going to add a considerable amount of thankless work. But such is the life of a game developer.
I plan to finish up all the renders for this entire update before I even start writing code and dialogue. The good thing about that is that the coding/writing is quite simple this time, so I'm not worried about it.
And that's it for now. I need to regain my strength so that I can put in some more work on the update this weekend.
Until next time!