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Hey there!

So over the past couple of days there's been a lot of progress. Currently, flying, new tiles, new sprites, and room transitions have been implemented! A rudimentary camera system has also been added, but will be updated as gameplay progress moves along. A few things to look forward to being updated soon are:

• Better flying mechanics

• Wall Climbing

• "Blue Guard" Enemy AI

• Fighting mechanics, including the Facesitting Finisher

• Text boxes for character cutscenes

• Background of city view through windows

This is all in special thanks of my good friend Sideshow, who has taken over as lead programmer for the project. Every day we're getting closer to our first fully released alpha release, and I hope you guys are just as excited as I am to see the outcome of it!!!

Thank you so much for your support, as I appreciate and treasure every single one of you.

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Files

Previews only

2017 12 16 00 31 04

Comments

Mari Fox

Looks good so far! Can't wait to see the combat <3

Nine_Ball

We are noticing serious Metroid influences in the room transitions and tilesets. Is this intentional? If so, good choice.