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Hello all my wonderful fans and supporters! First, let me apologize about the lack of artwork you've been seeing here. I've been making some new connections the past month, and getting the ball rolling for HRH again. Things have gotten very interesting for the development, as we've decided to switch to the Headcannon Game Engine for development of the game, switching from the original Game Maker 2 engine.

Currently the player can climb/jump/wall climb. Even though they can't be seen, the doors also function from room to room as well. This example level is made for collision/camera movement. All this was done in less than 3 days, so development should come along faster than previous attempts with other engines. I am taking the entire month of December to work on nothing but assets for the project. Looking forward to sharing more updates on HRH with you!!!

The picture that I posted is for my supporters only. You guys have been something special in your understanding of what I've been going through this past year. I can not thank you enough for continuing to believe in me, and helping me accomplish goals I previously thought were otherwise unattainable.

Thank you, and, seasons greetings!

-hotred 

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Comments

Sleepnir

Ah, thanks for the heads up about December. Communication's good

Cream

:)

Wakeangel2001

cool, the headcanon engine is a great recreation of the genesis feel. Hmm, if Rouge can climb and jump will she also have the flight/glide mechanic that Ray had in Mania plus or would that require a lot of extra stuff?

Rock Box

I agree that the Headcannon Engine will give it an authentic feel! Rouge has all of her SA2 abilities, plus a few new ones.

Phasmat

My excitement cannot be understated, I'll definitely be looking forward to what you come up with.