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Well, the day has finally arrived, and I'm happy to announce the first (early access) release of CakeMix Interactive Erotica.

CakeMix lets you interact with sexy babes as they tell you erotic stories that you help shape. Meet with a companion, pick a scenario, choose a starting heat level, and prepare yourself. As the story progresses, you will have a chance to take things in whatever direction you like. Uncensored and totally private. Just type something in and see what happens.

Each CakeMix companion has their own unique personality. Get to know them as you go on, finding out what makes them tick and what makes them not tick. 🤭

This is an early-access Patreon-only release, so please keep that in mind as you play. You might find bugs or weird things. Let me know!

Download:

Click here to find the latest version of CakeMix Interactive Erotica.

Just download the file, unzip somewhere on your hard drive, and start it up.

Important:

When you first start up, a window will pop up asking you to download the LLM. Patreon members can click the link to authorize with Patreon, and the system will automatically download the file needed. It might take a little while depending on your connection, but... It will only do it one time. Once the file is downloaded to your computer, CakeMix will just start right up normally from then on.

You can also follow the directions to manually download the LLM if you like. It's up to you.

Things to keep in mind:

You will need at least a GTX 1070 and a good CPU to run this. It does actually run on a GTX 980TI (tested!) but slowly, so yeah it will, but I'm going to say a 1070 is the minimum.

Tech: The system is using an 8GB LLM with 12.2 billion parameters. It's great for smaller setups and what I'm doing with it. With that said, sometimes the companions might say something that makes you go hmmm? So, just ignore it... unless you want to ask them wtf? because that's funny, too.

Speaking of funny, these chats are all about erotic situations, but hey, sometimes it's fun to just type some ridiculous thing and see what they say. Try it!

Character Creator? The CakeMix Character Creator has been completely reworked and overhauled and will be out in an upcoming update. It's not in this version yet as I wanted to focus on the storytelling system. You will again be able to make your own characters in the near future, rest assured. 🙂

VR? There is no VR in this release, as it is currently disabled. I'm looking into ways to possibly make this better in VR, but right now it is desktop only.

Road Map:

Here are some things I have planned for the future:

The existing chat can be a little slow depending on your system setup. I've got a faster one in the works,

More companions. I'll be releasing new ones fairly often.

Guys, etc.

More clothing and accessories. T-shirts, skirts, glasses, piercings, etc.

More hairstyles.

Gifts (inventory). You'll be able to give companions various items during chat, which will affect what happens.

Memory. Companions will remember some of what happened in earlier chats.

Custom companions.

Custom scenarios.

An ambient audio system for rain, city noise, etc.

A playlist controller for the music.

More music.

Possibility for you to choose the LLM.

Various UI and bug fixes.

Hey, let me know what you want to see, yeah?

A bunch more stuff on the horizon...

Misc:

If you run into any troubles, post here in this thread.

Great video card? If you have a higher end video card you can make better use of it by finding the file called cakemix.ini which is in your C:\Users\[username]\AppData\LocalLow\Ripened Peach Entertainment\CakeMix\ folder. Edit that file and add the following to the bottom:

[LLM]

numGPULayers=30

Then save the file. That will make the system use more of your GPU than CPU.

Boom:

That's pretty much it for now. Thanks for your patience and thanks for your support.

I hope you enjoy CakeMix!

~ piper

Files

Comments

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Lee Thompson

This is very interesting. Some early notes (I've only done one session so far so please bear that in mind.) I'm also not sure what your own roadmap is. Please disregard anything that is in the wrong direction or not useful. 1) I like the music but there's only the one track; so my suggestions here are more tracks *and* the ability to specify a custom playlist (point to an .m3u or a folder maybe?) 2) I hope to see customizable partners. 3) The partner text speed is a little slow 4) The player turns seem kind of sparse; not sure if this is the design or working around the LLM model 5) As with most LLMs, this one had some issues and suddenly had things happening without a middle step so narrative it didn't work. 6) It might be nice if the 3D avatar did more based on the generated narrative. Like if she removes her top; have the avatar do that. 7) For those not familiar with textgen LLMs, a tutorial, hints or 'cheat sheet' might help people with the "chat roleplay" styles.

Lee Thompson

Note it's safer to refer to AppData\LocalLow as "%USERPROFILE%\AppData\LocalLow" (entered in the Win+R "Run box".) That way if the profile is on another drive it just works. (AppData roaming is easier, you can just type in "%APPDATA%")

ripenedpeach

Just wanted to let everyone know that I've been working on the update today and will have it out as soon as possible. I've sped up the chat text, added some tips that show up to give ideas about what to type to characters, and made a few more changes as well as bug fixes. Please do let me know your thoughts so far, as it really helps. Also, please please let me know what kind of processor and video card you are using, if you can. Thanks!

Lee Thompson

I have some more feedback after playing with it more. 1. The player entry box can overflow; not a big deal but might want to put in a scrollbar etc. (Ok I admit I get kinda verbose) 2. The 'move lips' is a neat idea but it should only operate if that character is going over dialogue (i.e. quoted text). May be more trouble than it's worth. 3. Other ideas that are probably more trouble than they are worth is having the avatar emote appropriately (frown, etc.). It's hard enough normally but with LLM natural language it gets a lot more complicated. 4. So far, I like that this model doesn't hallucinate very much. I'm guessing you have some of the parameters tweaked. 5. I'd like more ability to define my character; eye color, hair style, build, clothing. The current description box seems too small to do it in there. You already have good gender stuff but it could probably use orientation choices as well since sometimes some of these decisions are made for you in the opening generative text.

Lee Thompson

I've noticed the different companions have better player prompts than others. Trace especially was much easier to understand what the game generally expected me to contribute.

SuperHans

So I’m a bit confused by this I thought it would perform a lot like the other version , and have weight gain options for spites even out in by the prompts , but the prompt don’t do anything to the character model , and there’s no way to edit characters either … is this a restricted version or, as the last cake mix you could animate them, fatten them up make them have big tits whatever

Lee Thompson

I have some more feedback, but I'm not sure how much of this is doable but here we are: 1. Some type of save/load system 2. Transcript export, keep a text copy of the session 3. UI: Font selection/more detailed size control for input & text 4. I had a strange idea for music/playlist and I have no idea how or if this could be implemented but you could maybe suggest the companion put on different music (or some music). Just to keep it really immersive I guess. Probably impossible.

ripenedpeach

Good suggestions, I'll add them to the look-at list. Regarding font size, I have the thing in there where you can make it regular or larger, but are you wanting more control than that? As far as font choice, I have to use fonts that support emojis, since sometime the AI uses them, but... I suppose I could give some choice along those lines. Interesting idea for companions choosing music. When I get the mp3 playlist thing in I can maybe look into that. Right now I'm finishing up the build with faster response and some other improvements, but all these ideas go into a list, so it's really helpful. Thanks again!

Alex S

Honestly I enjoyed messing with this way more than I thought I would! I was wondering if the intention is to 'complete' each scenario or if they're all independent from one another? Looking forward to seeing how you flesh this out, and I'm curious if you have any ideas as to how this could be integrated in to VR! Though I'm always eagerly waiting for VR updates, on that note I always leave my Index plugged in and that caused SteamVR to boot every time and cause display issues until I unplugged and restarted steam without the headset plugged in, just to let you know!

ripenedpeach

Awesome! Glad you're enjoying it so far. Each scenario right now is sort of its own thing, but I have a system in the works that will remember what happened in the previous scenario, if you do them in order. I'll get that finalized when I can. As far as VR goes, I'm still thinking of ways to incorporate it. Typing in VR is obviously a pain, so I need to either use speech to text, or word buttons, or something easier to deal with. The Character Creator (coming soon) still works in VR like it did before, but the story/chat stuff is something I have to give some extra thought and time to. I wish I had an Index to test with to work out issues like you mentioned, but when I start working with the VR stuff again I could certainly use some help testing with various devices. Thanks for your thoughts!