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Here we are again — I’ve got another playable build for you guys, and I really hope you’re going to like this one.

If you want to jump in without any spoilers about what’s new, don’t read the additions below.

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— Additions —

H Scenes

I added a couple more scenes, bringing the game up to 5 total H scenes.Right now, the Nurse enemy has 1, and the Succubus has 3.

The new basement Succubus animation can be triggered by hiding under the table and getting caught.

Temptation Trap

I added a Temptation Trap in the basement. It’s a simple trap that forces the player to look at it and walk toward it.This is also where you’ll find one of the new H scene.

Cum Effects

I added some new cum effects for when the player finishes. Let me know what you think of it — I messed around with liquid physics, but I can never get it looking exactly how I want, so feedback on this would help a ton.

Nurse Girl

Right now, she has one H scene when she catches you.

Map

The map got some major additions. I added the main floor and an outside area for the house.There’s also a small shed in the backyard you can explore.

The Upstairs is still early in development — no puzzles or escape routes yet, and items won’t spawn on the main floor for now.

Items

Items now spawn randomly around the map, so no two runs will have the same setups.I also added a brand-new weapon you can build if you find all the pieces and combine them at the schematic. This weapon lets you disable enemies for a short time.

Player

You can now use stamina for a short sprint burst. This should help you reach hiding spots faster before enemies spot you ducking in.

Bugs

I tried to fix every bug that popped up in the first alpha test, but if you find anything new, please let me know.If possible, try to explain how it happened — that helps me track how to reproduce it and fix it way faster.

Future Additions

Here’s what I’m planning for the future:

I want to add a small forest area, which is where the final enemy will roam. This last enemy is going to be bigger, fuller, and taller than the others.

I also need to add more hiding spots and difficulty options.On top of that, I want to implement 2–3 different ways for the player to escape the house, so there’s more variety in how each run can end.

As for the H scenes, the goal is to have around 20 total by the time the game is finished.

Final Notes

The expected release date for the game is around February 2026. That gives me about two months to get everything fully implemented.

I also want to mention that this will be the last alpha build of the game. From here on out, we’ll be moving into beta, and the new posts will be available only to $10-tier members, since I’ll be adding a big chunk of the remaining H scenes during this phase.ここまで来ましたね!今回も新しいプレイ可能ビルドを用意しました。みんなに気に入ってもらえると嬉しいです。

新しく追加した内容のネタバレなしで遊びたい人は、下の「追加内容」は読まないでください。

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ー 追加内容 ー

Hシーン

Hシーンをいくつか追加して、合計 5シーン になりました。今のところ、ナース敵は 1シーン、サキュバスは 3シーン あります。

地下にある新しいサキュバスのアニメーションは、テーブルの下に隠れて捕まることで発生します。

誘惑トラップ

地下に「誘惑トラップ」を追加しました。これはプレイヤーの視線を強制的に向けさせ、近づかせるシンプルな仕掛けです。ここで新しいHシーンのひとつを見ることができます。

精液エフェクト

射精時の新しい精液エフェクトを追加しました。液体の物理表現を色々試したのですが、なかなか理想的な見た目にならなかったので、良かったかどうかぜひ教えてください。フィードバックはすごく助かります。

ナースの女の子

今のところ、捕まった時に発生するHシーンが1つだけ実装されています。

マップ

マップに大きな追加を行いました。家の 1階エリア と 外の庭エリア を追加しています。さらに、裏庭には探索できる 小さな物置小屋 もあります。

2階 はまだ初期段階で、パズルや脱出ルートは未実装です。また、現時点では1階にはアイテムはスポーンしません。

アイテム

アイテムはマップ内のランダム位置にスポーンするようになり、毎回のプレイで配置が異なります。

さらに、新しい武器を追加しました。マップに散らばったパーツをすべて集めて設計図で組み立てることで完成します。この武器は敵を短時間だけ無力化できます。

プレイヤー

短時間のスプリントができるようになりました。これを使えば、敵に見られる前に素早く隠れ場所へ移動できます。

バグ

最初のアルファテストで出てきたバグは可能な限り修正しましたが、新しいバグを見つけたらぜひ教えてください。もし可能であれば、どうやって発生したかの手順も教えてもらえると、再現と修正がとても楽になります。

今後の追加予定

今後追加したい内容はこちらです:

まず、小さな 森林エリア を追加する予定です。ここには最後の敵が徘徊するようになります。この最後の敵は、他の敵より 大きく、肉付きが良く、背も高い 予定です。

さらに、隠れ場所の追加 や 難易度設定 も実装したいと思っています。そして、プレイヤーが家から脱出できる方法を 2〜3種類 用意して、プレイごとに違う展開を楽しめるようにしたいです。

Hシーンに関しては、最終的に 20シーン前後 を目標にしています。

最後に

ゲームの正式リリース予定は 2026年2月頃 を想定しています。そこから約2ヶ月で全ての実装を完了させるつもりです。

そして、今回のビルドが 最後のアルファ版 になります。ここからは ベータ版 に入り、投稿は 10ドルプランのメンバー限定 になります。このフェーズでは残りのHシーンを一気に追加していく予定なので、ぜひ楽しみにしていてください。

Comments

Crackalackin

Can't wait to get home from work

Nossi

i am stuck, i build the rifle and broke the boards. now i need to find a fuze and get the fire out, but i am wandering through the few rooms endlessly but i can not find where to use the valve on. day 6 and i still cant figure out how to put the fire out

Nossi

okay i found it now, but you should give the enemies a better detection, so we players can see them a little better, its more frustrating to play then enjoying to play, because you just get caught every single time and you cant escape from the enemies even on easy

Nossi

ontop of having 0 chance to escape from their grab makes it even more frustrating and really not fun to play

Deveria Studios

You’re right I’ll probably be adding a way for the player to escape when they get grabbed or make it easier to see them.

Deveria Studios

I’ll also be adding a shiny particle to show you where intractable objects are.

Deveria Studios

Also one other thing I forgot to mention is the difficulty is not implemented yet so expect easy mode to make escaping a lot simpler.

G.F.

Thanks for the updated Alpha version. I think the strength of Corrupt Depths, Corrupt Descent and Otherworldly Ruins (made by someone else I know), is that there are many many monster girls. If I'm correct in Corrupt Depths and Corrupt Descent there were like 12 and 10 monster girls; of which many were being spawned; I loved that and I hope many different 'monster girls' will be in the final version.

Deveria Studios

That’s the downside to a game like this it’s so much harder to make animations and character so naturally there has to be less. But fortunately after this game I’ll be moving back to unity after this game is finished. And I’ll be moving back to games like corrupt descent.

Nossi

ooh i see, i didnt knew the difficulty was not implemented yet or didnt see it say that somewhere

杳奈

Thanks for adding the Glossiness settings! It looks great. However, it seems like the trap enemies in the basement and the main character don't have the Glossiness effect applied. I hope this can be fixed! :3

Deveria Studios

Yes I’ll get that working my apologies. Sorry unreal engine makes that kinda thing more difficult but I’ll fix it.

Richard Johnson

Great update! Just wanted to let you know I've had the succubus grab me out of the table near the boiler room and the spawn bed instead of doing the new animations. Also I think the valve can disappear when you get caught so you can't progress. Out of curiosity, are there any plans for the enemies to be able to go through crawl spaces or for preggo endings?

john henry thelin

How do I put the fire out? I can't seem to find the right valve.

Deveria Studios

There is only one valve it spawns in the room with plank crossing a whole in the ground.

Deveria Studios

That’s so weird the valve should only spawn in one place. I’ll fix that, thanks for letting me know about the bugs.

Deveria Studios

Think item spawning may have a small bug where you won’t be able to find some items anywhere on the map working on fixing it. I’ll let you guy know when I update this post to fix that issue.

Deveria Studios

Ok, Sorry everyone updated the game file. The blue key was not spawning correctly and sometimes would spawn outside the map so I fixed that and made the keys easier to see. the blue key will bring you to a room that spawns the valve you can use that to turn the fire off and get the fuse.

john henry thelin

Thanks for replying. Is that in the room that's locked with the black padlock? Because I can't find the key for that either.

Deveria Studios

Yes so that's what was the issue the key for that room is where the valve is. Ive fixed the spawning of the blue key and made it easier to see.

Deveria Studios

also forgot to mention I don't think the enemies will be able to go through the crawl space its suppose to be like a safe area where enemies can't get you.

DD666

Where would the blue key be? I can't find it at all looked all over the place

Deveria Studios

blue key will spawn randomly around the map in drawers or on tables

çağatay sarıkaya

This game is absolutely amazing! It might be the best $10 I've ever spent. I can't wait for more games from you. You make incredible games—keep up the fantastic work!