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Hey everyone,

Another month has passed, and I’m ready to show you guys some of the progress I’ve been making on Corrupt Wasteland. Things are moving fast, and while some of it is still a bit "fresh," the core gameplay is really starting to take shape.

The Inventory System

I’ve spent a lot of time recently on the UI. You can now open your Inventory by pressing Tab or I on your keyboard.

Gear & Slots: You’ll see dedicated slots for your backpack as well as your player equipment, including weapons, armor, and accessories.

Weapon Swapping: You can swap between equipped weapons quickly using the scroll wheel.

Looting: I’ve started implementing lockers. They spawn throughout the world (I’m still refining the spawning system), and you can open them to find loot inside.

A Quick Note: I actually remade the entire inventory system today. Because it’s a total rewrite, please assume it is super buggy for now. Some keybinds within the menu aren't fully functional yet, so if you run into issues I probably didn't have time to fix it.

Combat & The Posture System

Combat is now very interactive. You can now swing your weapon with Left Click and block with Right Click.

The biggest addition here is the Posture System:

Player Posture: If you get hit, you’ll take posture damage. If your posture hits 0, you’ll be stunned, and enemies will take advantage of that opening.

Parrying: If you time your block perfectly, you’ll perform a parry. This knocks the enemy back and deals massive posture damage to them.

Stunning Enemies: If you break an enemy's posture, they’ll become stunned, giving you the perfect opening to finish them off or later take advantage of the opening (Once I implement it).

Enemies

I’ve added a new enemy to the mix and updated the logic for the "Legs Girl." Currently, she will only attack if you attacker her a couple times otherwise she will run (She sometimes slides when hit, I'll fix that soon ). Also if you kill the enemies, they won’t respawn until you leave the area, go back to your base, and return. I haven't create the enemy spawning system yet.

Adult Content (H-Scenes)

Both current enemies now have an H-scene that triggers when the player is stunned.

You can control the cameras with q and e and escaping by pressing the correct arrow directions when shown on screen

Looking ahead, I’m working on the logic to flip the script—eventually, the player will be able to take advantage of enemies once their posture is broken and they are stunned.

Feedback & Support

As always, thank you all for the incredible support. This project will take many hours of work, and having you guys support it makes the long dev hours worth it.

Please jump into the new build, and let me know how the new systems feel!

Comments

Loyce

🔥🔥🔥

杳奈

I’m really impressed by the new game! The background music is incredibly immersive. Even though the enemies are much creepier and more grotesque this time, it hasn't taken away from the eroticism—in fact, I think it actually adds to the overall experience! A few features I’d love to see in future updates: first, the ability to have a free-moving camera during H-scenes. Also, it would feel more intuitive to use the 'Esc' key to exit the scavenging/looting screen; using 'I' (the inventory key) feels a bit unnatural right now. Overall, I’m even more excited for the final version. Please don't overwork yourself! Looking forward to it :3

Deveria Studios

I agree, I will be adding esc for closing inventory and the free cam. Also I’ll be adding enemies that are normal as well not all of them will be creepy

ZAIK0

I was able to try this demo, and I really like the texture quality, which seems much better than previous Unity games. I also liked the ability to move the camera naturally. It's just missing a free camera function to be able to observe the scenes from all angles. I tried opening a locker, but once it was open, I couldn't get out. I imagine that's still in development. The sound that warns us when we approach a monster is also great. I wonder how many maps you'll be able to release and how many monsters you plan to include in this game? Personally, I've always had a soft spot for humanoid monsters with a full head and a somewhat feminine appearance, but it's also great to have new, original designs. I really appreciated this new combat mechanic; it definitely makes the game more interactive. A nice addition would be the possibility for some monsters to speak and have voice acting, as well as an ending scene if the monster reduces our health gauge to 0. That's my opinion. I greatly admire your work because you develop high-quality games very quickly compared to many other game developers.

Alex rogel

Loving the monster and level design. Combat feels great and fluid. Looking forward to how you flesh out the inventory/crafting system!

G.F.

I think the game idea is great; and the graphics are good too, except for the enemies. They don't make the game very interesting. In Corrupt Descent and Corrupt Depths the enemies were good, but also there I'd prefer to see more enemies with a normal head or face IMHO, and unfortunately this is a step back when it comes to enemies. I really like the gameplay though! That's definitely better than all previous games; also because of the ability to defend.

Deveria Studios

Don’t worry you’ll see a very wide variety of enemies in this game what we have here is just a showcase of the mechanics. In the next dev log expect more enemies.

leek07

Its good to see movement. But I must admit, the tittie-monster isn't a favorite. Almost every other enemy in the other games were far more thrilling to me. A tittie-monster with a boob for a head is just strange. The insanely sexy hips and smoking hot faces of the monsters in the other games were a serious turn-on for me. Even the wall boob/booty, and table traps were freaking hot. I'm sure a lot of the guys playing love boobs, so the green titti-lady is probably perfectly ok to them. To me, she's just uninteresting. I apologize, because I ABSOLUTELY appreciate your hard work. And I know you do great work! You wanted honest opinions. This is just my two cents.

G.F.

Looking forward to a future release. Also: I like the little ideas of the monsters having slightly the upper hand over a long period of time; so I checked what would happen if I would just only be blocking (right-click) without attacking (left-click). I like the fact that if you only block, you are also going to lose (or get "stunned"). It's perfect that you are able to block for like 5 to 10 times, but after a while you should lose; that is the perfection that would improve the game experience. Also I think, very very important is the audio. The more realistic the audio, the better the game experience will be. One of the best examples to learn from, is the video: The Last Villager ~Alcina Dimitrescu~ (by Dezmall; you can find it on xvideos.com); a 15 minute video with perfect audio.

Deveria Studios

I appreciate your feedback and don’t worry I’ll be adding many enemy types to this game.

DD666

I love V2 so far but I hope you can make the polygons on those monsters smoother I want the ass to be smooth and curvy not sharp and spiky if you know what I mean. also I would love for those legs monster to have different variants such as latex material in different colors etc. Also the monsters need to deal more damage even at medium they deal very little damage, I cant also die I assume hasnt been implemented yet.

Deveria Studios

yes I have to balance everything, and still need to implement the player death system.

Lobster Ghost

This seems to play well. Adding an option to double click an item in the locker to quickly add it to your inventory would be super helpful

max sz

操作性が優れていて、プレイしやすいです。 今回追加されたエネミーもクリーチャー感が強くてとても魅力的です。こういったデザインのエネミーを増やしていってほしいです。 そして個人的な要望ですが、Corrupt Descent に登場する紙袋を頭に被ったキャラクターに今作でもまた会いたいです。

Deveria Studios

You got it. I'll be adding key binds for moving items around your inventory.

Kadahj

hello just giving my two cents as well. obviously different people will have different opinions, but I for one like the experimentation on enemy designs. I think this is far more interesting than a normal girl except she's just purple (like we haven't seen hundreds of games that have this already lets be real) even if some people are not fans of every design, it is important to remember that these things are also just subjective. people liking or disliking designs is not a real form of feedback (including this comment), It's just personal tastes from people... which will vary. Either way I hope it does not discourage you from continuing to try freakier things. There are not many games that do what this game does, but plenty that do generic succubus girls. I would rather see more daring designs for creatures befitting of a wasteland. it makes this game much more unique and standout for it