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Here we are again!

We are finally approaching the end, but we just aren't quite there yet. I still want to add a bunch more gameplay aspects before we are ready for the full release. For this devlog, I am not going to include any of the new enemies I have been working on because I want the full release of the game to feel like a massive drop of new content.

The Gallery

The Gallery has been fully implemented and can be found in the player's main hub. There is a new room in the storage area where you will find a terminal. This terminal can be used to spawn in any enemy you have encountered in the world. (Note: You will have to rediscover all enemies if you have played past versions of the game).

Sneak Peek: New Enemies

Both of the enemies below are a sneak peek into the new encounters that will be in the full release:

Patient 404

Pale Maiden

Scene Checklist

As for all the scenes currently in the game, I will provide the full list below. I have added some new H Scenes since the last update, and you will have to reference this list to find the new ones. The boxes that are checked are completed and in the game (besides the Pale Maiden and Patient 404), and the ones not checked are the ones I still need to do.

Workbench & Lore

You will also find some new weapon recipes in the workbench. These items cannot be crafted yet because the components can't be found until the full release! I have also added more lore throughout the world of the game to bring everything together.

The Full Release & What is Next

Now I want to talk about what will be added in the full game. New equipment is a big priority, as well as new armor. Once I can get those done, I will work on the player being able to escape the planet and beat the game.

I also want to thank you guys for all the support. It has been really fun working on Corrupt Wasteland, and I wouldn't have been able to do it without you guys supporting me on Patreon. This will be the final dev build of the game, and I hopefully will have the full game out in about a month if everything goes smoothly.

However, I need some help from you guys: please try to find any bugs you can and report them to me. It would be such a huge help!

Files

Comments

sukuna

will they be a gameover H scene for dying?

Deveria Studios

Unfortunately not for this game, I’ve spent way too much time working on this project and ready to start something else.

Tomokuso017

So excited to know that the full release is around the corner now! I'll be looking forward to it and wish everything goes well! Hope you've been taking care of yourself. It's been a pleasure to have been testing out this game from the very start. I'll be giving my personal thoughts and feedback regarding the game so far: Bugs: - I did encounter some crashes when loading save files. The first load would be fine, but when I exited or died and needed to load the save file again, it resulted in a crash. I must say this has not happened when making a new save file in the recent build, but still thought I'd mention it. Suggestions: - Hopefully no one else was stupid like me, but I spent a little while trying to find the entrance in the hospital map. So perhaps a green light or some indicator to help find the door easier would be a huge help. - If HP items are not planned or currently implemented, maybe it'd be a small help to have cleansing recover just a little bit of HP, just to have more of a reason to interact with this mechanic. - Some of the terrain can carved out a little more or could use a visible path in order to find your way to bunker entrance. Not a problem with the first two maps, but I did find myself confused in the last two. - Enemies attacking almost immediately after a perfect parry seems a little unfair for the effort made in my opinion. - Adding an option or mechanic that allows you to view the H Scene you want with certain enemies instead of having to get either randomly.

Sick

i didnt encountered anything gamebreaking ( reached hospital level ) The only tiny thing was : Cleanse Animation Blight walker/Gloop = in base camera mode without switching, at the end of the animation, visibility of the male head hair and eyes. + Blights Claws are blurry red leaving lines. Onryo at the end of base animation at standard cameraview, eyes are visible of the protagonist. ( maybe a weird bug , after i upgraded the first time the Engine to level2 the game still told me i had lvl 1 during choosing difficulty levels , after reloading the save it fixed it itself )

Deveria Studios

Thanks for all the bugs you had some amazing suggestions, ill get to at stuff added.

sukuna

understandable lol i am already satisfied with the gameplay so far

Kitty

but game is so cool!!

Sharktooh131

whats the plan next love your games'

Liu Shishi

Looking forward to seeing more monsters, more CGs, and even more maps! And I really want to see how the male lead gets punished by monsters once he’s caught by them.

Frederik Espenhain

So great to see toy support included, massive upgrade! Keep up the good work, excited for next project already