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Hi, is me again.

Renders are going well so far. I've learned a LOT of character posing stuff over the past few days to try and speed up the process of making renders. 

Before, I was using FK almost exclusively for every single scene I rendered. Now for those with Studio experience you already know... FK sucks. It's slow, janky and hard to use when trying to make quick renders since it takes SO long to pose each individual bone.

FK & IK speeds up this process a lot by using free movement for moving limbs. FK was my comfort zone for the entirety of Episode 1 Part 1, but now I've switched and re-learned posing with FK & IK it has sped up the process by quite a bit.

Now, onto the news that can suck a big fat bag of dicks. The indoor lighting for the inside of the guild... kinda blows. I don't want to bore any of you with lighting explanations and what's causing the issue, just know that I will have to do some slight reworking to the scene map to fix the issue I'm having.

The good news however, is that I have already brainstormed ideas for fixing the issue relatively quickly so I won't need to rework the entirety of the map (at least I hope I don't need too...). 

Hopefully I am able to start and finish or at the very least semi-finish the guild scenes tomorrow. If not, and I'm not able to fix the lighting in the way I think I can, then I'll be moving onto the next scene so I can continue making progress on the update, and then come back to trying to fix the guilds indoor lighting issue at a later date.

 That's all for now! I'll be keeping you all updated on the situation, so expect another smaller update to drop tomorrow as soon as I know what's what. Peace!

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