Devlog 1: Coding Update! (Patreon)
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Sorry for not posting in a bit, I've been super busy as of late, so the only progress I've made on the game is the stuff I manage to do during my breaks and lunches. The past three/four days has been a lot of refactoring and rewriting code to run faster and cleaner, and I'm happy to report that I'm very close to having it in the same exact space as it was before I started. It was an over-coupled, lowly-cohesive mess before, and I feel like it's far better-structured now.
Plus, I've implemented a few new tools for me that - should - make adding new features in the future far easier.
After I finish, I'm going to make the AI a bit more complex (as right now it's placing a random coin in a random slot), add the spicy bits, polish some stuff up, and hopefully start compilation by the 31st. (As this is my first time actually compiling code, I'm giving myself a solid 2 weeks to get everything fixed and ready to go.)
I'll keep you all updated, though! Keep your eye out for a poll that should be coming soon, with 3 designs for the next character I'm going to get art of done. As well, once I get the alpha version out, I'll work on making a public Trello board, so you all can see the progress I'm making real-time.
So, until next time, stay frosty!