The "Proof-Of-Concept" is now completed! (Patreon)
Content
Yes, it's true! Finally, after 70 days of development, the proof-of-concept is ready for release. Publicly, I'll release it this Saturday, the 22nd. But for you patrons, I'll show it to you now. (The link's at the bottom of this post).
But first, a few things to go over, just so you're aware of what I know needs to change, my planned steps forwards, and my concerns.
First, I know the interface is a little messed up (at least, it was on my phone). The fix is really simple but time consuming, which is why I haven't done it yet (I need to redraw and the replace the buttons/backgrounds). It's next on my list, I just wanted to get this out in front of people first.
Second, the AI is going to change. For this release, I simply have it playing random coins in random spots, and that's - clearly - not what I want. I've been working on it a bit and I know what needs to be done, but a plan never survives contact with the enemy and all that. The Alpha version of the game will have the AI functioning at least 60% of the time ;P. If you're of the Generous Donors+ tier, watch for those nightly builds. I'll be releasing them as I develop the AI.
Third, my current plan is for there to be four girls, at least. Chelsea is at least one of them, and I've posted a few more possible designs on my discord (invite link here).
Fourth, after 70 days of working on this project, my confidence of how fun Pix-Mo is has been... shaken, to say the least. I don't know if it's because I've been staring at it for too long, or it really just isn't fun to play, but either way. If it's the first one, great, awesome, but if it's the second one, please let me know what you think my next steps forward should be. Should I try reworking it to make it more fun, or scrap the project and start a new one? Or a third option?
Finally, if you don't know, Pix-Mo is a smaller project, a pre-cursor if you will, to a larger project I really want to code, In A Twist. I hope for Pix-Mo to act like a representation of my skill, show you that I know how to code games, and that my games aren't going to become YandereSim with me as YandereDev. Whether or not that's the take-away, I don't know, but I hope it at least instills a bit of confidence about my abilities XP.
I'm sure as soon as I hit post on this, I'll think of some more stuff I wanted to talk about, but until then, here's the link to download the .apk (Patreon won't let me add it as an attachment for some reason.) As I'm typing this, I just realized that IOS devices can't install .apk packages. I'll figure out how to get this out to you IOS users as soon as possible.
How To Install .apk's On Android
Also, please report any bugs you come across in the form here! It is very much appreciated.
Until next time, stay frosty!