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If you're unaware, University season started last month, so I've been working hard on all of my classes. To be blunt, I drastically underestimated the amount of time and effort these classes would take! I've still worked on the game, just not nearly as much as I would have liked. 

I'm currently working on procedural terrain generation. The game itself isn't going to have any - it's going to be a static map. However, as I've stated multiple times, I'm not an artist - so there's no way I'm going to be able to model the terrain myself, and I'm definitely not going to pay a 100$ to get someone to do it for me. 

So, I'm going to generate several maps procedurally, save the ones I like, and spruce one up inside Blender to fit my exact needs.

I'm still striving to get an Indev version of the game out by the end of the month, but there's probably not going to be combat (because I won't have all the character models done yet ( and even if I did, two weeks is definitely not enough time to code an entire combat system lol)). It'll just be moving around the map and all that, plus a few AI's if I can get that done.

I'm sure there's something I'll remember I wanted to talk about as soon as I click "publish now", but I can't think of them, so

Until next time, stay frosty!

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