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  • vake_saburtalo_60s_TreeFXGen_1.0.7z

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Content

This mod replaces original trees on the track with 3D ones using TreeFX.

Track by RustyRussel : https://www.patreon.com/posts/vake-saburtalo-118490895

Files

Previews only

3D trees for Vake Saburtalo 60s - RELEASE - Assetto Corsa

This mod replaces original trees on the track with 3D ones using TreeFX. Track by RustyRussel : https://www.patreon.com/posts/vake-saburtalo-118490895 TreeFX mod : Tree placement was generated using original tree / treeline data. Tree models were created with TreeIt (http://www.evolved-software.com/treeit/treeit) Hardware : Ryzen 5 5600X - RTX 3080 - 1440p CSP 0.2.5-preview1 with Pure LCS 2.36 ppFilter : Pure Candy Visit my Patreon page to see my other mods : https://www.patreon.com/MoriSan77

Comments

Jay Jay

Fantastic Work Mori! Again, you have completey renovated this game to a maserpiece. Thank you for your work :D

menacegtr

Sorry for the noob question but how to input ext_config.ini [INCLUDE: treeFX.ini] How should it look. I don't want to mess the whole thing up.

MoriSan77

Hi, just open ext_config.ini with a text editor and add the following line at the end : [INCLUDE: treeFX.ini] Does it make more sense to you ?

menacegtr

Ok, i think i have it. You mean like this [SCRIPT_...] ACTIVE = $" read('csp/version', 0) > 2050 " SCRIPT = object_removal.lua [SCRIPT_...] ACTIVE = $" read('csp/version', 0) > 2050 " SCRIPT = flag_pos.lua treeFX.ini]

MoriSan77

Hi, not sure where you got this script, but I was referring to the ext_config.ini located in the "extension" folder in the track directory (assettocorsa\content\tracks\[your_track]\extension). In this file you just add [INCLUDE: treeFX.ini] in a new line after the last line.

menacegtr

Bless you. Thanks for helping, the trees indeed look 3D now. I didn't put the whole line in, i had treeFX.ini] instead of [INCLUDE: treeFX.ini]. All working fine now. Thanks.