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Poll

【Poll】Inventory UI remake

  • 1 12
  • 2 61
  • 3 120
  • 4 254
  • 2020-06-06
  • —2020-06-08
  • 447 votes
{'title': '【Poll】Inventory UI remake ', 'choices': [{'text': '1', 'votes': 12}, {'text': '2', 'votes': 61}, {'text': '3', 'votes': 120}, {'text': '4', 'votes': 254}], 'closes_at': datetime.datetime(2020, 6, 8, 9, 28, 29, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2020, 6, 6, 9, 32, 25, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 447}

Content

Still WIP, it will be more completed later

1

2

3

4

Files

Comments

michael_0_0_0_1

4 is the best, so i can see eyvind clearly when i remove his....

Peterwolf

4 not as messy, cleaner looking

GrimFloof

4 is so clean! Omg, I need.

Bracielart

It's not a coincidence... We spoke about a new assets for the game like the inventory and... Tadaaaaa !!! A new inventory. It's so cool !

Lux

I didn't notice that Eywind had nipple tattoos. Butt tattoos would be cute too ;3 or back

Crow

Wait... dried jerky has that effect? I never noticed...

Specter

I personally think 2 or 3 should be picked of the choices. #4 has the downside of not really being intuitive on what is equipped where and what if any limitations are there. 2 and 3 gives a more clear indication that only certain equipment can be wore in certain slots and indicates how many of said item can be equipped. For instance #4 kinda gives the player a vague idea that they can wear multiple helmets as no visual limitation is given. However in 2 and 3 there is clearly only 1 slot available near where a helmet would go.