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I am writing the month end progress report a few days later than usual, mainly because I really have nothing to write about. Compared to the hectic and exciting months of the summer, the first month of autumn was absolutely uneventful. But I'm not complaining. A quiet month is good. The new HDD arrived in early September, twice as big as its predecessor, so I have plenty of space, and the new power supply has made my machine more stable and a bit faster than the one that died. Thanks to this, the work went smoothly and 150+ images and two animations were produced.

What I can share is that my main goal is to finish the whole of Chapter 10 by 31 December, so there will be no more Alpha versions, I will release the final version. Whether this will work, I don't know yet. If I can finish the "Rick stayed at home" section (this is the last, really complicated section) by the end of October, there's a good chance I'll have my plan together.

Plus I am planning a computer upgrade for next year, starting with a new VGA. This would significantly speed up rendering time.

So keep your fingers crossed. In the meantime thank you for your kind words, your honest criticism and thank you very much to my patrons for their support. And I'm still available on Discord or here, if you contact me about anything, I'll answer. Maybe not right away, but I'll do my best. Or follow me on Twitter and Instagram. Be good and take care of yourselves!

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Comments

Alliterationa

So will the rest of Ch.10 cover the weekend with the various trips or will Ch.10 extend into the following in-game week?

IziRider

It will cover storylines that are not yet finished (Cora-Beth, Cora-Daniel, Cora-Miri, Rick-Ash-Miri, Rick-Ash, Rick-Miri). And, if it all comes together, I can start 2025 the following in-game week in Chapter 11.

Alliterationa

Hey thanks for the quick answer. Right, makes sense, there really are still a bunch of open storylines left to be developed. Really hats off to you must be quite a lot to a) keep track of the different possible relationship states throughout the different possible choices and b) implementing them without breaking story continuity or causing bugs.