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Another week, another BLFX release. Like we said last week, we want to finish all generic weapons as soon as possible.

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This time we added 6 new weapons, and each one has 2 animations and 2 to 6 sound effects. When you use a weapon, the animation and sound are chosen at random.

Reach weapons automatically detect the distance between tokens, so the right animation plays every time. Weapon animations also scale with token size, so bigger tokens get bigger weapon animations

 Auto Recognition for weapons works in both D&D 5e and PF2e.

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