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Hi everyone,

In this collaboration between Boss Loot and Fantasy Computerworks, we take a look at some of the coolest upgrades in Sequencer v4.In this video, we show how to attach a persistent sound to a token, visualize its sound radius, and use distance based volume.We also show how this is already being used in BLFX with Dynamic Spell Casting for spells like Fireball, Lightning Bolt, Acid Splash, and Web.You can find some example macros in our Discord video tutorial channel.

Also, with this release, we are officially announcing that BLFX is now compatible with Foundry v14.

Be sure to check out Fantasy Computerworks and show them some love.

Headphones recommended.

🔗 Fantasy Computerworks

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Check Out the New Sound Upgrades in Sequencer v4

In this collaboration between Boss Loot and Fantasy Computerworks, we take a look at some of the coolest upgrades in Sequencer v4, with a strong focus on sound. We are showing some of the best sound upgrades in Sequencer v4, from persistent sounds to panning and distance based audio, this update opens new ways to build more immersive scenes in Foundry VTT. We also show how Boss Loot is using these tools in BLFX with Dynamic Casting, where spells like Fireball can keep a looping casting animation and sound active on the caster until the template is placed on the canvas. Put your headphones on and check it out. Check out Fantasy Computerworks here: https://patreon.com/fantasycomputerworks --- Asset Library ► https://bosslootstudio.com Check out our free and premium modules on PATREON ► https://patreon.com/BossLoot --- Social media links: DISCORD ► https://discord.gg/7cB5wVepDT INSTAGRAM ► https://www.instagram.com/boss_loot_magic_items/ TWITTER ► https://twitter.com/BossLootTeam --- Featured Links: Assets by... Boss Loot: https://patreon.com/BossLoot Battlemap by... Tom Cartos: https://www.tomcartos.com/ #FoundryVTT #DnD #DND5E #d&d #blfx

Comments

Monkey Cult

Good job. Is it also possible to add sounds when a token starts moving? Footsteps would be very awesome but annoying if the token is not moving.

BossLoot

Not with BLFX, but it can be done with a macro, though it would be fairly complicated and would also need some footstep sounds.

Taj El

I had a minotaur in a labyrinth and I wanted the minotaur to be heard as it chased the PCs. I needed to attach a sound to the token with token attacher in V12. It was wonky, janky and Cattywampus. I had to disengage a ton of modules to get it to work. Took me ages to get right and stay persistent when I re-engaged the modules. Looking forward to using this in my next session. Skeleton lancers riding down on the party.

Taj El

Just replying to show interest in @Pat To's idea.

BossLoot

😄 Sequencer v4 should make that much easier.

Taj El

where can i find the release date for v4. i want it today. LOL

BossLoot

Right now, it’s only available on their Patreon because is still in development.

Sally Winter

Hello! Sorry if this question shouldn’t be asked here... I have some doubts about BLFX Animation Editor Premium since I migrated to Foundry version 14: in Module Management I can’t enable BLFX Animation Editor Premium, and the message “Cannot be enabled due to issues in required dependencies” appears... Is it about Sequencer? Sequencer doesn’t even appear in the list for me to install… Does this mean I need to purchase Sequencer - 4.0.0-rc6 for everything to work again as before? I appreciate the response in advance and apologize again if this question shouldn’t be posted here. And thank you for the incredible work you do.

BossLoot

Hi, for BLFX to work in v14 you need Sequencer v4 and right now, it’s only available on their Patreon because is still in development. It will be public in couple of weeks I think.