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Armor (medium armor), very rare (requires attunement)

"We are all born of blood. It is the main element of life, yet within it, we find the essence of death."

This magical armor appears to be finely crafted from dark, blood-red metal.

You have a +2 bonus to AC while wearing this armor.

Blood Transmutation. As an action, you morph the armor into a mist of flowing blood. Each creature within a 5ft. radius of you must make a DC 15 Constitution saving throw. On a failed save, a creature takes 4d6 necrotic damage, or half as much damage on a successful one. Until the end of your next turn, your speed is halved and you have immunity to bludgeoning, piercing, and slashing damage.

You can use this ability twice per long rest.

Curse. Attuning to this armor curses you until you are targeted by a Greater Restoration spell or similar magic, removing the armor fails to end the curse. While cursed, you are vulnerable to radiant damage and you must roleplay the character as constantly annoyed and uncomfortable in natural light. Your behavior should reflect irritation, making interactions in brightly lit areas more challenging and influencing your decision making process during gameplay.

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This item is available in rare and very rare variants.

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