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GIF is low-FPS as it's 17s long.

This is the last WIP for this project. Animation is pre-final, I need to fix some stuff. The environment is almost done, I'm glad how it looks inside Blender. I hope it will look the same in Unreal, as I've used my old systems, which are made to be used inside Blender.

About foliage tools I wrote about in a comment under the previous post - they are still in development, and sadly, I didn't get a working prototype to use here. I want to make a fully procedural environment to minimize the amount of manual work.

Also, what's left is physics. I've issues with making physics work, but at some point I'll get it to work properly. It's just a matter of time.

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ano_delta

CA11 is done. I'm waiting for commissioner approval on the last iteration, and if everything is ok, I'll release it as soon as possible.