Currently working on Enemy ESP 2.0 (Patreon)
Content
Enemy ESP 2.0 is a pretty big step up from Enemy ESP 1.
The differences:
Enemy ESP 1 used the same scorchbeast textures and material for literally every enemy, and each enemy could only be one of like 5 colors you chose.
With Enemy ESP 2.0, you not only have 9 colors to choose from, but you have those 9 colors for every single enemy type in the game. Even down to specific robots. On top of this, every material uses the model's original textures. Not just the same scorchbeast. That means every enemy looks natural, but you can still see them through walls.
Finally, i spent forever figuring python out so i could make a custom installer that allows you to simply select which color you want for whichever enemy you want it for. Never before with my mods has it been this simple and easy to automatically install. Without this installer, you would literally be stuck copying and pasting each name to your Fallout76Custom.ini, then moving it to the data folder. Either that or you're stuck with the often buggy mess that is quick config. With my installer, you can easily just select what you want, browse to your data folder, and it does the rest. It automatically, un-destructively puts everything in your custom.ini for you.
Oh, and i'm making my installer completely open source and free on my patreon for anyone to edit as they please.
Look forward to more custom modding tools ;)
And thank you so much for sticking with me.
Files
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