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The heal card will restore 5 HP/OP (instead of 10) in the next update. Booster heal will restore 1 HP/OP for 2 turns (instead of 3)

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Super Deadly Ham Attack

I think this is a great change. I've started running into movesets that start with four healings and can get to 245+ HP and just run out a deck, which can make for super boring fights. Very interested to see how matches go down after this nerf.