Important Naked Fighter update! (Patreon)
Content
Folks! Let me share some important decisions that were made earlier in our high-tier supporters chat.
So, I've spent real time trying to build proper solo/single-player content for Naked Fighter, and, to be honest, it's not going well. NF3D was built around multiplayer and Virtual Playground, and trying to turn it into a full solo experience means constantly fighting systems that were never designed for that. My efficiency is so low it's actually putting me down — changing one small thing breaks 5 other things all over the game that I then spend ages fixing. Adding one detail to the game logic means rebuilding it in 5 other places that feel completely unrelated. As a solo dev, I hate inefficiency more than anything, and this has been rough.
While trying to make things more convenient, I started designing some new features and mechanics separately, outside the game core, using newer tools and approaches. And yeah — confirmed. I was getting in a few hours' worth that would've taken me days in NF3D. When I'm not fighting the current engine, I can do so much more. So please, hear me out!
Right now I genuinely think that drastically increasing NF3D's scope with a full solo mode is not impossible, but... not viable. I've literally spent 80% of development time fixing issues just trying to fit new stuff into the old frame. So the idea is splitting things into NF3D and a sister project, living in the same universe (and under the same Patreon).
What this means for NF3D:
Nothing splits off, you don't pledge twice, you'd just be getting double the content for the same support. And with me not fighting new stuff onto old frames, NF3D actually gets more love, not less:
new content for those modes: character customization, locations, animations, etc
improvements and QoL to the existing modes: MP & VP
a sandbox — build your own scenarios/setups — instead of one big scripted solo mode
What goes into the sister project:
Starting from a clean foundation means I can design these properly instead of bolting them onto systems that were never built for them:
native support for futa/trans characters
height & body proportion differences
targeting breasts/nipples
using dildos/toys as weapons
group fights
actual balanced game mechanics and RPG progression
adjustable character voices
optional multiplayer built on top of real single-player mechanics
mobile (Android) support (questionable but worth checking)
all other crazy stuff according to your input
And to be clear, it's not "drop NF3D and go do something else", but the same effort, spent way more efficiently. Instead of me burning most of my hours fighting legacy code for scraps of progress. Instead of one project constantly fighting itself, we'd have two that reinforce each other: NF3D keeps becoming the best MP/VP experience it can be, while the sister project finally lets me build all the progression, customization, and mechanics we've talked about for years. I genuinely think this means more content, faster, at higher quality — for both.