Future plans on game development (Patreon)
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Anyway, maybe it's time to share with Producers and Mentors my thoughts regarding the future update. I'm not happy with the way the gameplay works for the Solo & Multiplayer play modes. Despite, 70% of the players playing alone there is basically no gameplay for solo players at all.
We basically have a good character editor and a fancy animation player instead of the actual game. According to my statistics, 90% of people who download the demo run it once, create a character, start a "quick fight", lose a couple of times, delete the game, and never run it again. Can't blame them. Even for me "fight calculation" is a black box that doing "something" and sometimes you win. And yeah, even if you understand how to tweak stats to win more - "quick fight" becomes really boring after just a couple of runs.
tldr, I like how the Virtual Playground evolves but I hate the current Solo/MP fight in general. I have a plan:
- Fully rebuild the way the fight works.
- Add a proper solo game mode that will utilize those new fighting ways, but also add a lot of other gameplay mechanics
I have plenty of ideas, but I don't really have a detailed plan of how exactly the new fighting will work, so I will be happy to collect all the ideas, even the weirdest ones from you in the first place. Tell me about good examples of games you like, tell me what you hate, feel free to give me everything!