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Looks like I can release the game near the end of November. All that remains is some playtesting and bug-fixing and adding complementary things like additional hotspots and dialogs.

I've recently switched departments at the factory/plant I work at, so I'm not as fast as I could be on the game development side of things. Still, progress is pretty good overall.

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Ragtor's Games & Art

There are more scenes overall (about twice as many as in Demon's Soulbound) and some encounters have multiple sequences.

TheWayfarerMercenary

Not as fast? Duude, the speed at which you made this is already incredible. Can't wait to play!