Orc Bastion Update | Dev Stuff (Patreon)
Content
Progress
I've made good progress, and what's left to do are about 10 more optional scenes, some story-related dialog (talking to party members at a camp & getting to hear their thoughts), and playtesting / balancing. Content-wise, the game is about 95% done.
I won't be able to finish the game this month, right now it looks like it'll be the middle of April.
Dev Stuff
There are some transformation scenes in the game (mostly because I love those), and I've often had trouble depicting in-between states of transformations for them. Sometimes, using soft shaders and overlapping models works to an extent. I've used this in Hellfire Factory a lot.
There's no easy way to merge models (for example showing a man in the middle of transforming into a bull and morphing/combining a bull and a man model), and often, the only way to do this is by creating completely new models.
Here are some example models from Orc Bastion.
Lizard / dinosaur TF:
Horse / bull TF:
Hawk / bat TF: