Nomad Idle 0.5.5 (Patreon Only) (Patreon)
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I've changed the rendering engine for Nomad Idle. This rendering engine does not work on Web builds but should overall be better for Desktop builds. Let me know if you encounter any weird issues.
As always, I'm open to feedback over on the Discord. If you're a paid member to this Patreon but don't have a Patreon role, please message me on Discord. Thanks.
= NEW STUFF
- New Character. This Character is available automatically upon Ascending.
- New Area: Peridot Coast
- New Events
- New Equipment
- New Objectives
= IMPORTANT CHANGES
- Tumble, the Hedgehog has had all of its abilities buffed.
- Great Divider now scales off of STR and AGI instead of INT and AGI.
- Dancing Dagger now scales off of STR and AGI instead of INT and AGI.
- Curious Wisp bonus projectile scaling. 1 for every 10 INT -> 1 for every 15 INT.
= MISCELLANOUS CHANGES
- Stats Overview screen now includes your chosen Character and their Boons and Banes at the top.
- Dancing Dagger, Great Divider and Colorless Glyph have all been buffed.
- Summon Damage gained from Summon Levels is now properly displayed in the Stat Overview screen.
- Great Divider Damage Bonus increased from 0.16x to 0.4x
- Optimized Equipment / Inventory menu.
- Locked Areas are no longer displayed in the World Map screen.
- "Total" stats listed in Stats Overview now show the total value after the multiplier instead of before.
- Effects that instantly kill enemies now inflict damage to them equal to their remaining health. This will show up in the DPS Tracker as well as a damage popup, instead of the enemy simply falling over dead.
- In the Game Over scene, there's a part where your character is moved off screen and another is moved in. Your Summon now also moves with this effect.
- Reduced intensity of enemy hit effect.
- Materials now describe that they're also obtained by clicking bags in the previous Area.
- Added colors to skill descriptions.
- Added Character/Boons/Banes to the top of the Stats Overview page.
= BUG FIXES
- Event: "Mysterious Stranger I" would not properly become available when entering Area 2: Overrun Village for the first time.
- Bleed and Poison application were being handled incorrectly in some cases.
- Fixed issue where Strix, the Owl would sometimes move to enemies but then not actually attack them.
- Custom Cursor would not be able to move when viewing an Event.
- Character animation speeding up based on your Cooldown Reduction is supposed to only affect your attack animation.
- Previewing the Ascension Tree would incorrectly play the Ascension music, which would continue playing even after closing the Ascension Tree preview.
- When hovering over the abilities of a Character in the Character Select screen, it would still display Damage and Cooldown as if you still had your previous stats.
- Acid Rain effect was being calculated improperly. It was giving more chance than it should've.
- Fixed issue with Passive Skills not having their defined level updated appropriately when selecting a new Skill.