Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Downloads

  • NomadIdle.zip

Missing 1 file, as this post has not yet been imported.

Content

Expect bugs. Expect the unexpectable.

= NEW STUFF

- New Character

- New Summon

- New Area

- 2 New Skills

- New Events and Objectives

- Evolution B can now be unlocked

= IMPORTANT CHANGES

- "Starting Summon Level" Ascension node now also grants "Starting Summon Stats" of 2x the amount, allowing your Summons to start with this number of points invested into all of their Stats.

- Imp's "Damnation" chance increased. 0.2 x Acuity% -> 1 x Acuity%.

- Bestiary Rewards regarding Summon Damage have been buffed.

- Evasion granted from Bestiary rewards and Equipment have been reduced.

- Crusader's Evolution A now orbits faster.

- Ratfolk Archer's Evolution A now inflicts 30 stacks of Bleed, up from 1.

- Summon's "Insight" Autocast chance increased. 0.5% -> 1%

- Ebb and Flow: Reduced Damage Scaling and increased Mana Cost Scaling.

= MISCELLANOUS CHANGES

- Removed various text effects from the Chinese, Korean, and Japanese languages.

- Cultist's RMB Skill now properly targets random nearby enemies instead of random enemies in general.

= BUG FIXES

- Fixed: Enemy Projectiles were not cleaned up properly when changing Areas.

- Fixed: Summon's "Insight" autocasting of your LMB skill was frequently being used on enemies that were already killed. It has been redesigned to be used on the enemy nearest to the player. The description has also been updated to clarify when it's used.

- Fixed: More text issues.

- Fixed: DoT effects would sometimes persist on enemies after their defeat. This means Bleed / Poison damage has been artificially high ever since 0.8

- Fixed: Crusader's Boon effect would incorrectly remain on enemies indefinitely.

- Fixed: Soft locks with certain Events when using the Korean Language.

Comments

Dan Fields

Went from a Billion poison DPS to a million. Biiiig changes.

The Fox Knocks

Not something I went out of my way to nerf. It was a bug where Bleed/Poison was being carried over when an enemy died, and be present on new enemies where the dead enemy left off.