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  • Downtime At Sea _ GM Binder.pdf

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As a little bit of a break from vampiric content, I bring to you all Downtime at Sea! 14 new downtime activities that are only designed to be taken for 8 hours and are really quick and easy to resolve, usually requiring only one skill check and comparing that to a table, or, to meet a DC!

Currently I'm running a seafaring campaign, and the issue of what the players want to do during the day takes up a lot of time; as I am running each day with some random encounters (not necessarily combat). I still wanted to give my players the agency to be able to focus on their utility skills and not just combat, but the other Downtime document I made requires investments and workweeks; something that isn't easily translatable to a simple 8 hour activity.

So, to amend this, I give you all this document that can hopefully give your skill monkeys and utility players more stuff to do during the day when there isn't combat and there ain't much else to do!

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