Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Downloads

  • Minced Combat V1.1.zip
  • unzip for mcaddon Minced Combat V1.1.zip

Missing 4 full-res photos, 2 files, as this post has not yet been imported.

Content

Leakers will be banned

Disclaimer: MultiCompatPack is not gonna be updated this version as we are working on a better alternative to it

Give us feedback and Report bugs in the bugs and reporting chat here at patreon and that is all thank you

What's New?:

Stance System Rework:

  • Stance Damage features two things a stagger, and stance break.

  • to stagger an enemy the weapons stance damage must be at the stagger threshold of the mob or higher

  • Light weapons have less stance damage than Colossal weapons.

  • The Highest Stance damage belongs to the Warhammer and its jump attack

  • Stance damage Will be multiplied based on buffs and certain moves like Jump Attack and Power Up(ability button 2)

  • Stance Break happens when the stance of an enemy depletes to zero.

  • for mobs its a 5 second stun for players its 2 seconds

Weapon Knockbacks:

  • Weapon knockbacks are back

  • they are now applied 0.1 or 0.2 secs before the attack is launched

  • They now work on jump and sprint attacks

Mob Compatibility

  • The mob compatibility for attacks work well you can block and dodge attacks from mobs

  • The stun system is compatible but with some issues since they don't have events to remove attacking and chasing

  • For the stun system also you can critical hit them but they might be able to still attack you due to the problem mentioned above

  • For dodge and blocking I made it so that they can block the damage from mobs that do not use special attack types (the soulless knight uses a special attack type):

Weapon Compatibility:

  • The weapons will still need tags for it to play stances (will be fixed next)

  • The weapons attack anims will Interwine if you have custom attack anims

Ability Changes:

  • Grand Cross Deploy now works properly

  • Grand Cross third ability is now a charged ability changer ( Rapid Fire ability into Block ability and vice versa)

  • Greatsword now has stance changer as its 3rd ability button

A New Config System:

  • You can now add mobs and weapons to the addon using the scripts/Configs.js file

  • Inside the file you can see ModifiedWeapons and ModifiedEntities you can just add your mobs and weapons here following the format set.

  • P.S the tag and Entity.json methods still work.

Projectile system:

  • Projectiles now work with their own damage and properties.

  • Default projectiles will have 5 damage and a pierce damage type.

  • Projectile clashing: when projectiles collide the one with the higher damage and power will destroy the weaker projectile, but when they're equal they will destroy each other

New Module System for Grand Cross(Creative only for now)

  • You can now store items inside a grand cross, and with that you could add new modules to it on the top 3 slots

  • Modules:

  • There are 4 modules available

  • Bombardment: launch multiple spears out for every target in a 24 block radius

  • Fumigation: will send out a gas of potion effects

  • Shooter: Shoots bullets out of the grand cross

  • Rail Gun: Charges A beam and shoots a high damaging Projectile

Full Changelog:

  • Added Ravager Charged Attack

  • All Weapons fixed sprint and jump

  • All Weapon Knockbacks and Player Knockbacks fixed

  • All Weapons Ranges Rebalanced

  • Added Compatibility to almost all addons that have mobs(exceptions addons with custom attacks systems)

  • Added new golem Combos(Combo B: Knockback Focused, Combo A: Damage Focused, Previous Combo is Now Combo C)

  • Golems attack ranges fixed(Combo C third attack now does attacks in front of the golem instead of inside the golem)

  • Ravager Charge attack animations are now put in with added aura to indicate charge

  • Greatsword Stance now matches elden rings, two hand greatsword

  • Greatsword Stance can now be changed to one or two handed using the third ability button

  • Grand Cross Gun Module now functional, Store bullets inside to use

  • Grand Cross Rail Gun Module Implemented

  • Grand Cross Bombardment Module Implemented

  • Grand Cross Fumigation Module Implemented

  • Moved Stun Meter and Threshold to Scoreboard

  • Mobs from other addons can now be stunned

  • Mobs from other addons can now take posture damage

  • Mobs from other addons can now be executed

  • Projectile Properties now work

  • Maces Now have a new stance and attack pattern

  • Added Four Directional dodges to all weapons

  • Added Left and Right Dodge Animations to all weapons

  • Stance Breaks and Posture Breaks now locks mobs from other addons into place

  • Ultimates now need sneak and use instead of replacing charge when full

  • All Rolling Animations are now faster

  • Increased I Frames to 14 ticks for rolls

  • Added Iframes agaisnt mobs from other addons

  • Weapons are now easily addable to the addons using the new config file

  • Mobs are now easily addable using new config files

  • out of the box compatibility to AnimeJutsu addon, Monsters addon, and Epic Knights

  • Warhammer Now uses the elden ring two handed stance, and attacks

Files

Previews only

Comments

IamC(hobby Time) ]

I hope you will do plus version and normal version for supporter 👏

Samuel Baez

When you jump back, you see a bug, the character is bugged and you look purple (Mobil version).