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New Minced Combat 1.3 :

Adds A new Animation technology that doesn't use player.json from the resource pack and is compatible with Alot of Resource Packs and Addons.
Known Incompatibility(Relic Player)



New Animation System:

  • The Animations now Uses Script Animation Controllers and loads from server side

  • It Changes the skin to Alex skin but it can be changed in the resource pack

    • Simply go to "minced_combat_rp/textures/skins"

    • Then Replace the 0.png with your skin

    • make sure to rename your skin to 0.png as well

  • Each Animation are Smoother and flow more into each other without needing blends from animations themselves

  • The downsides of the system is that sometimes it stops for a bit before continuing the animations

  • Another Downside is you can see your character rotate outside of your shadow sometimes

New Rapier Animation:

Code Overhaul Changelog:

  • The Code has been reworked To be faster and making sure that the new animation system is integrated

  • Made The Code run smoother and faster especially on first load time

  • Attacks Won't stop now even after combos this makes everything fast paced

  • Attacks for gauntlets are now faster than rapier

  • Attacking randomly stopping is now fixed

  • Dodging cooldown significantly reduced

  • Dodging stamina is now limited to 3 dodges

  • Weapons That don't have use time can now block (Vanilla swords, vanilla mace)

  • The Launch to air has now been configure to bring opponents to the air faster

  • The Horizontal knockback now works better due to new launch functions

  • The Plunge attacks has been reworked to integrate height to damage like the mace

  • New Rubble System that makes blocks stick out of the ground

Faster Attacks:

What Has been Removed:

With all the new things introduced it is unfortunate that some of the addons features did not fit the ideals of the addon and will be needed to reworked in 1.4 and above

  • Removed Katars, Axes, And Pickaxes

  • Removed Ranged Weapons (Hand Cannon, Grand Cross, Pistols)

  • Removed The Ability System to remove the respawn not showing and for rework

  • Removed Ability Table and Ability Changing Table

  • Removed Skills system as it was a bloat system and would be integrated into the abiltiies system

  • Removed Combat Idle animations

Download Here: https://www.mediafire.com/folder/5yd7xj2xn6qpw/minced+Combat+1.3

Files

Previews only

Comments

Dpdlol

Im new here wich community chat? In the Bugs and Problems Discussion chat?

민영 김

The skill button doesn't open and the skin turns into Alex Is this a bug?

franklin Msc

I'm also having a bug with Alex, when I pick up a weapon my skin turns into Alex

민영 김

So you can't use your skills anymore?

Greedy 1409

Honestly I really liked 3d combat, it was very compatible with other mods and it was very comfortable to use.

八木死

Making everything faster isn't necessarily a good thing. The sense of solidity that was there before is gone. Could you also release a version where the movements are slower?

Reflection

Are you only able to put 1 skin in the resource pack or more and if so how would I add multiple skins?

Denver Power

Hello, i found a bug where the boat doesnt destroy when puching it, which i also think that the addon recognized the boat as a enemy, might also be the same to minecarts, armor stands, paintings, and ect (maybe other addons that has an entity like those decoration addons)

Jeffycat1

There's a very funny bug where if you don't have a weapon in hand the animations go to the vanilla animations. However if you paus your game, the vanilla and animated textures show up at the same time.

Gecho Ph

can be played on multiplayer?, also everytime i attack i gain some mining fatigue is that okay? roll animation stuck on midair standing like statue