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Poll

Pick the next video!

  • Tracking in Monster Hunter : Its implementation so far, how it can be improved, what real life tracking/biology can add and general thoughts 39
  • What's in a Roster : Looking at how monster rosters fit together in their games, the trends seen and what this may tell us about future game 12
  • Scale in Monster Hunter : Is bigger always better when it comes to story, scope and monsters? 17
  • 2025-07-12
  • 68 votes
{'title': 'Pick the next video!', 'choices': [{'text': 'Tracking in Monster Hunter : Its implementation so far, how it can be improved, what real life tracking/biology can add and general thoughts', 'votes': 39}, {'text': "What's in a Roster : Looking at how monster rosters fit together in their games, the trends seen and what this may tell us about future game", 'votes': 12}, {'text': 'Scale in Monster Hunter : Is bigger always better when it comes to story, scope and monsters?', 'votes': 17}], 'closes_at': None, 'created_at': datetime.datetime(2025, 7, 12, 19, 9, 58, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 68}

Content

With the herbivores video nearing completion, it is time for the next broader topic to be picked!

Comments

Christacean

When it comes to Tracking in Monster Hunter, I also think the way that monsters flee from an area mid-hunt should be addressed. With the advent of special points in the map that some monsters can use, like the Cephalopods squeezing into tight spaces and Lagiacrus swimming into areas inaccessible to the hunter, perhaps more can be done to make the Tracking a consistent concern throughout the hunt instead of just something you do once at the start. Even having the flying wyverns actually ascend into the skybox, like in previous games, would be a more realistic touch than how we see them just barely fly over the terrain they were fighting on as if they didn't start fleeing to explicitly escape the hunter's harassment. Back when Paintballs were a thing, them wearing off and having to re-apply them was at least some form of engagement. Blangonga being able to wipe them off was a nice touch. However, with how streamlined and easy-to-pick-up MonHun is becoming, I can't see the developers deciding to bring back 20+ minute solo hunts as the norm for the average offline player.