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Hey everyone!

I'm here with a quick status update about what's been going on with Baldi's Basics Plus' development lately. But first, I'd like to talk about Patreon pricing!

Patreon membership pricing update

Since major updates are no longer going to be released on a consistent schedule, I've decided to lower the membership price from $2 to $1! Fewer pre-releases certainly lowers the overall value of the membership, so I've decided it would be fair to reduce the cost.

If you subscribed via the Patreon app on the Apple App Store, you may need to unsubscribe and then re-subscribe in order for the price change to take affect, so please be sure to check that if applicable.

With this change, I will also be making some changes to how pre-releases work. With how cheap the membership has become, I feel like it may be tempting for some people who don't already own Baldi's Basics Plus to view the pre-releases as an inexpensive workaround to paying full price for the game. As such, starting with the 0.14 pre-release, I will be de-listing downloads for older pre-releases, and the latest pre-release at any given time will only be available to download until the public release of that version is out. Basically, once a pre-release has served its purpose, it will be removed. If you, for any reason, want to maintain access to the currently available pre-releases, please be sure to back them up soon!

With that explained, let's dive into the development updates!

Development Update!

...There are no development updates.

Okay okay, I'm kidding, but the reality is I've been pretty busy with more business-y stuff since the last status update. For a full rambly rundown, you can check out the latest episode of the Basically Games Podcast, but essentially, in December Nayan and I were working on preparing our pitch for publishers while I also got version 0.13.1 ready. I took some (In hindsight, much needed) time off around the holidays, and then I spent most of January doing graphic design work for our pitch deck. It always frustrates me when responsibilities prevent me from doing game development work for any extended period of time, but ultimately there were responsibilities I had to tackle myself.

The great news is that the pitch deck is finished! Nayan will be doing a lot of the heavy lifting from here, while I have resumed normally scheduled game development again! This past week I did some pretty notable work for the horizontal slice. It's getting closer to completion! Here's this status update's mysterious horizontal slice screenshot:

Now, let's talk about 0.14.

Version 0.14 Status Update

I unfortunately have yet to complete any meaningful work on version 0.14. That, combined with the work I still have planned for the horizontal slice (There's about one month's work of development to do to get everything to the "placeholder sufficient" stage, which is the current goal), puts plans for 0.14 in kind of a weird state. Do I pause the horizontal slice this February to focus on 0.14? Do I delay 0.14? Well, I haven't made a final decision yet, but here's what I'm thinking I'd like to do.

Instead of trying to make 0.14 one massive, bug fixes, balancing and polish update, I think I'll opt to make 0.14 a series of smaller updates instead. This will allow me to work on it and release updates alongside my horizontal slice work. So expect a small 0.14 release in late February, followed by sub-versions for some time afterwards with more fixes, QOL features and balancing.

To give you an idea of what to expect throughout the course of 0.14.X, here's a random selection of some of the tasks I have marked for this version:

Adding a display in the Pitstop that will show what the next level type will be

Reducing the max distance that power levers can generate from their respective classrooms and adding a circuit reset button that will lower all raised power levers in a level

Fixing NPC navigation in rooms that aren't one large open area

Adding signs to the exterior of classroom doors that will display the activity type and when a bonus question is available

Making it possible to click through open doors; They will still be able to be held open by clicking on the hinge

Changing it so that Match Machines only require three matches to be made to be completed, since at that point the last match cannot be failed anyways

Reworking elevator programming to not be terrible so it is easier to work with in the future

Improving the behavior of the conveyor belt room

Not much of this is particularly exciting I know... But that's the point! It's about time I focused on tackling the large list of issues that I've allowed to build up over time while I was so focused on adding content and features. As mentioned above, 0.14 will be broken up into several sub-versions, so don't worry if any of the above fixes don't make it into the first update. It will probably come later.

Conclusion

That's all I have to share for this update. It's a short one, I know, but I still hope you all will enjoy 0.14 when it, and its sub-versions, release. These updates will surely improve the game! As always, thank you very much for the support!

Files

Comments

ElionnieHB

Any update that makes Baldi's Basics a more balanced and enjoyable game are always exciting!! Thank you so much for this game Micah, u truly are very talented on the game development area and u are making a great game. Looking forward for Baldi's Basics Plus news!

Graysen Wilson

The new screenshot looks spooky, also with new help I hope they can do Bendy and the Ink Machine on Switch levels of optimization since the game is becoming REALLY laggy on my Chromebook.

Shifty Mungus

I wish you and Nayan good luck with the publishers :)

Sacro

On the list of planned fixes, the Second, Fourth and Sixth updates are my favorite. Any updates that help the super schoolhouse feel more alive and fun to explore is a very welcome one :)

hopja

I'm not a big fan of the new release system. This means earlier and pre-release versions can become lost media. Is there another workaround you could consider?

burger person

Unless Mystman says anything about it, I will be archiving them all in a little bit and putting them up or archive.org, so don’t worry fellas.

PeachySan

My boyfriend said that the screenshot looks like an enderman

TheJerkChicken99

Finally we will be able to click through doors.

Graysen Wilson

I brightened the image and it's a curtain. I'll get back to ya'll with the text. Alright, the chalkboard on the left says "Total you thought points: 0" and the one on the right says "Total time: 0:00:00"

Nour

My theory is that the image is either a picture of a Bonus Floor, or a picture of the finalized "YAY" Floor.

Cool kid

will there be a (legal) way to get the previous pre-releases some day. i'd hate to have these parts of the game history gone

Graysen Wilson

I don't know how to just link the image so I had to link to a forum post

Nour

I feel like there's a chance for this to be the "YAY" Floor because the chalkboards say "Total YTPs" and "Total Time" while the elevator's Floor results say "YTPs Earned" and simply "Time". The only time the results screen uses the word "Total" is when it specifically says "Total This Level". But hey, maybe Bonus Floors words things differently. Who knows.

Erik

"Not much of this is particularly exciting" WHAT DO YOU MEAN. I am so excited now, i can't wait

Basically Games

Hey, I appreciate the sentiment, but please don't upload publicly available archives of Baldi's Basics Plus builds. It's paid, currently supported software and uploading any version is essentially piracy. I will look into releasing a version archive sometime in the future, probably after Plus is finished.

Aaron Sartin

the left chalkboard says "total you thought points 0" and the right chalkboard says "total time 0:00:00"

J Dean

Probably hinting towards some stats room or something

GameplayGame08

Will pre-releases also be included in this version archive? (I'm just missing pre-releases 0.4, 0.5, and 0.6 for my collection)

Graysen Wilson

Maybe it's a results room for a bonus level

SatinFoil

It would be cool on paper, but unfortunately most games that have pre-release type things like this are often permanently inaccessible after a certain time unless you had access to it back when it was out, so I'm not so sure. There will probably be archives on archive.org, but that is risky because it allows people to pirate it, so it isn't really good to upload or download them from there. Best we can do for now is download them now like he said! And I do agree with the decision, it would be completely insane for someone to be able to buy this game for $1 at all times legally. And in regard to the game's history being "lost" by this, I'm sure it will be at least covered by the cutting room floor, just some people won't be able to play it.

JimmyJohnthe3rd

Can you spend YTPs to change the next level type?

Red Raven

Fun Fact: The Baldi's Basics Kickstarter Demo 1.2 released on my birthday (PLEASE MICAH PLEASE GIVE US THE STEAM VERSION FOR THE PRERELEASE!!!!!! ITS SO MUCH MORE CONVENIENT THAN DOWNLOADING A ZIP FROM HERE AND ALSO STEAM OVERLAY AND ALSO IT WOULD MAKE ME SO HAPPY PLEASE PLEASE!!!) #PatreonGetsSteamCode

Pencilbert 3D

there should be a no stickers modifier. it would just revert to johnny's old store layout, and the impossible challenge would be alot harder and scarier i think

bucketheadking

mystman i gotta say you really need to lock the door when baldi introduces the stickers in the tutorial because the amount of people ive seen buy the stickers and then just go out the store without ever even glancing at the packetomatic is crazy

BaldiFan99

TODAY THE PRERELASE GETS LAUNCHED

SatinFoil

The idea of Patreon members getting a beta code they could put in to Steam definitely sounds more convenient, but the current system of the zip files being provided I am fine with as well. As for the Steam overlay, you can always put it in Steam as a non-Steam game. It's annoying (and kind of useless later, since it's temporary) but it works if you want the overlay, I think.

SatinFoil

I don't know about today, but it's generally "late February", so it could release soon!

Nour

DUDE YOU SCARED ME 😭

BaldiFan99

he releases the prereleases 1 week before and if he releases it on monday 23rd the public release Will come out on march

BaldisBasicsFan2012

I will be dead when the pre and public release come out.

Braxton Sellars

I think the horizontal slice photo is the new yay floor.

BaldiFan99

GRAYSEN WILSON IS AKINATOR

GamerCreeper317

You beat my game! You learned a lot! It's good you came! 'Cause you were taught! Now that you know! To use your brain! I'll let you go! 'Till you come again!