Home Creators Posts Import Register Favorites Logout

Content

Heyo everyone been a little bit hope all is well.As I'd imagine many of you have seen or picked up on, the game isn't progressing nearly as fast as we'd like mostly in part to our team being far to small for what LK intends to have made (ATM) so we've gone about coming up with a much shorter game of around 2-4 hours runtime, doing this will help us focus on content/features for TLA that we can implement on a smaller scale that is doable.We're not scrapping the current game at all, this shall be made within what is there already though most if not all the newer direction of the game this 2-4 hour playtime will sit in one area of the current map that'll get built upon over time.Still condensing LK's ideas though figured I'd let you know what's been going on recently.Now don't be thinking we can do some AAA quests we just don't have the recourses currently for such HOWEVER the goal is to make some compact quests that are engaging, so while you're playing there is some direction to take that has a certain amount of meaning to what you're doing vs bang everything on sight :D (smut won't be cut down for any of this fyi)There might be a semi in-depth post going over this by LK or me in the future though that is unclear at this point.That's it for this one, any questions do feel free to ask ~KylaOk, maybe we should describe our goal in more detail.

What we now want to focus on will not be a separate game!

What we will create in the near future and what Kayla talked about will be a side activity in the main game.

But we want to start from there so you can play and have at least some gameplay while we are developing the rest of the world.

We, and personally I, will NEVER refuse to create a world of lust as an RPG in an open or semi-open world. But if we work with the same small team that we have now, it might take longer than I expected. And so that you can have more fun with the game in the meantime, expect more large-scale updates and on which we will work, we want to add this simple gameplay with a total duration of 2-4 hours, but it will have elements of replayability. 

~ LK

Comments

Pico

While I understand the need to reduce the scope of the game, I must admit this is news has me split. I am looking forward to seeing your progress accelerate with the renewed focus. However, after having supported your team for over a year, I have difficulty supporting the project further if all I can expect is a 2-4 hour game for the investment. Will there be any replay value in this 2-4 hour game, beyond the endless looping animations? What is your rough timeline for making this smaller package available? I know your team still has a lot to consider. You say it is unclear whether there will be an in-depth post discussing this. For me, I can say that I will not be renewing my sub until I can see what further support may bring.

user829445

1. As a rule of thumb, the smaller the target audience (number of sponsors) and hence the development team the more expensive the development is for every customer and the longer the development process. 2. Regarding AAA expectations, "The company developed The Witcher 3: Wild Hunt with a self-funded budget of US$81 million over three-and-a-half years." The fact that developers realized they are not able to produce a AAA game I consider to be positive. That said, I do believe the game can become a satisfying place for pastime. There is a game from 2012 that I play regularly and the reason I did not uninstall it upon completion is not that it has 73466292 side quests or easter eggs (which only work once), but because it has a stateless mode (a single "battle" which can be won or lost and then deleted, forgotten). If the game emphasizes the process rather than progress, it has the potential to keep the audience engaged without constant major updates. I think the combat mechanics is currently critical for the game and should be implemented ASAP. I do not mean that the LK team can release an update with some primitive weak-strong attack and hope patrons are satisfied forever, but I see a lot of potential in 2+ beautiful (semi)naked girls fighting using magic. That is basicaly a dream of all nude mode creators and their audiences. However, this time the game IS about sex. This adds a lot of possibilities for improvements that cannot be implemented merely by changing the skin of a character (for example, adding specific incentives for winning). I understand that this task is going to be much more challenging for the team than adding a couple of new animations, and the waiting time will likely be longer, but I believe it is worth it.