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Quick update on Reshade V2 Sharpness FixI’ve carried out a fix regarding the sharpness method used, and from here on all sharpness adjustments are now based on Snowymoon’s values, set to Sharpness = 5 for consistency.

For each preset, you’ll now find both a Sharp version and a Smooth version, so you can choose the one that best fits your preference and setup.

I’ll also be posting the Snowymoon values for all settings, with the addition of the Lighting C configuration, so you’ll have a complete reference. Also adjust the scaling to what your graphics card can output - this does not need to be limited to 50% if you have a good GPU.

Still to come are a few more pieces:

Presets for TAA (for anyone using it)

Skyforce presets

The download will be available in this post as well as in the pinned V2 Release post, so everything stays easy to find.

This update should give the project a more flexible and polished finish, making sure there’s something for everyone’s preferred setup.

Previews and more details soon! 🚀

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Comments

simon beckett

thank you so much mate. lets try this out now.

Luka Crlenec

Thank you man! Love the new V2 ReShade it looks stunning!

Przemekqq

what is your scalling in game setting?

Project Ultimate

Hey, i use 150% with DLSS, if you are running less scaling migh need to increase sharpness

ANDREAS T.

I tested the sharp version for weather 3.4 on ats with exactly as your settings but it looks way too dark.

Project Ultimate

Hey, is this to dark on your monitor or in game screens as well? you could also send me a screenshot that would help a lot, ideally with your snowymoon settings

ANDREAS T.

No my monitor is fine only in game. Here an imgur link with 2 screenshots https://imgur.com/a/A13uLSx My snowymoon settings are Method C and exactly as the ones you posted in the pictures

Project Ultimate

Hey, at the moment i did not post any settings for C for ATS as it is not adjusted for it, the presets are made to be used only for lighting D and the ones for C are still to be made

ANDREAS T.

Ah every prest in the package is made only for D method?

Project Ultimate

Yes, this is due to chrome parts and interiors from paid mod trucks in ats do not render properly, as i mentioned i will try to come up for a solution for this to be used for C but unfortunatly it will only work good with newer cab trucks that do not use that much chrome