Home Creators Posts Import Register Favorites Logout

Content

Hey everyone!We wanted to let you know that in less than 24 hours a new update will be live.

πŸ‘‰ We’re testing out a new movement method for Free Mode, aiming to improve the exploration experience.πŸ‘‰ A new animatronic girl will also be added, featuring 4 poses and multiple skins to enjoy.

Thank you so much for your constant support! πŸ’–Stay tuned β€” the update is almost here! πŸš€

Files

Comments

oohwhop

Look amazing I can't wait to see the update

Godly Slayer

I thought it was coming out today?

Logan

Ah shit here we go again

FreenGrog

At this point i feel like it would be easier on them to start over with a different engine and just make it for stand alone. Better quality, and quicker releases. No matter how good unreal is, it's just not worth the hassle and performance issues on the game. It feels like I'm paying something I MIGHT get the chance to enjoy.

nohero

nice 24h

REXYRION 97

Any possible to convert to apk in the future for vr to load on side quest

nohero

longest 24h hours in my life

catinabox

Just joined the patreon where is the apk to download on oculus quest?

xsomexdudex

why can't ya just add keyboard movement? it's not like it's an intense fps... add SOMETHING for movement. My mind starts to go to the (Delay = more pay) zone frequently here... How to Fix Missing Locomotion in UE VR Project (Meta Quest) If your Quest build only has head-tracking + room-scale walking, check these: Character vs Pawn Use a Character Blueprint (with Character Movement Component), not a plain VR Pawn. Pawn Possession Make sure your PlayerController is possessing the VR Character at runtime. Input Mappings (Project Settings β†’ Input) MoveForward β†’ Left Thumbstick Y MoveRight β†’ Left Thumbstick X Also add W/S + A/D if you want keyboard fallback. Movement Logic (in Character BP) InputAxis MoveForward β†’ Add Movement Input (GetActorForwardVector) InputAxis MoveRight β†’ Add Movement Input (GetActorRightVector) VR Controller Setup On Quest, map Oculus Touch Left Thumbstick X/Y to the same MoveForward/MoveRight axes. Test in-editor with keyboard first, then deploy to Quest. Other Gotchas Ensure the Character has a collision capsule. Set your VR Character as Default Pawn in Game Mode. If input doesn’t respond on Quest, confirm OpenXR/Oculus input profiles are set correctly.

Hello There

And update Would be good . That’s my only issue is the communication , we were told β€œ less than 24hrs β€œ and then nothing. If something came up or went wrong I’ll like to know . It makes it hard to want to renew this subscription

yoyo1212

This seems to have just been a tactic to stop influx of cancellations after admitting they haven’t even been spending their time on this game people paid for and have instead been spending it on these other games Keep getting fooled if u want guys. I’m out

yoyo1212

If I’m right I will be blocked. If I’m wrong there will be some clarification from the creator πŸ˜‚