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Hi guys~ I know that the options on the select screen of the character are not intuitive.

I'm thinking about how to make the UI and functions easier to understand.

This is just a draft and may be implemented in the future...maybe another design will be constructed.


All options are concentrated in the middle.

The text above will switch between battle / heal / reward / exit.

(The pattern in the center will also be replaced accordingly)

I think this can effectively solve the problem that players don't know where the "Heal scene" is.


In any case, this is an idea.

I recorded it... :)

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Reian

I actually really like the way everything's laid out in this screenshot. It's got a good flow from selection to information to less important, but still relevant, information being to the side yet still visible.