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  • PathfinderComic-Arc2Outline.pdf
  • PathfinderComic07.pdf
  • PathfinderComic08.pdf
  • PathfinderComic09.pdf
  • PathfinderComic10.pdf
  • PathfinderComic11.pdf
  • PathfinderComic12.pdf

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Content

Here's the complete second story arc of the Pathfinder comic series I wrote for Dynamite back in 2013. It's classic fantasy adventure with an ensemble cast and this story involves a dragon hunt, with some twists and turns along the way.

Sean Izaakse came on board as the artist midway through this arc and we've been close ever since. He's now at Marvel with me working on Uncanny Avengers. You never know where projects will lead.

I've attached the original story outline I wrote and the feedback I received from Paizo (the license holders of Pathfinder). Since we'd worked so well together on the first six issues, I didn't have to explain my high concept for the series or show that I knew who the characters were. It was far more straight forward - Here are the events that happen and how they affect the cast.

If you want to read the printed version, you can find it here on comiXology:

https://www.comixology.com/Pathfinder-Vol-2-The-Tooth-Claw/digital-comic/139711 

Enjoy!

Jim

Files

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Comments

Eric Gahagan

Hi Jim whatvwould you say was the thing that most helped you develop yoyr writing craft? I think I may know the anser but wanted to ask anyway! As always thanks for the great content.

Jim Zub

Tabletop gaming was formative in terms of building up the desire to tell stories that entertained the people around me and build memorable characters. The actual craft of writing really kicked into gear with my first webcomic back in 2001. Building the Makeshift Miracle showed me what worked and what didn't on the page, dialogue and pacing. Each chapter was a way for me to experiment and build up that 'language' of comics. It's an uneven read, but was crucial for me for that very reason.

Eric Gahagan

whoa thanks Jim super in depth answer. I was guessing that your advice would be just write!!!! Thank you for the personal insight. I feel like I am in the middle of developing that comic language right now. Working on the pacing, dialogue and the ever elusive show don't tell!