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Hello everybody! I'm still working on exporting character to blender for posing and general scenes, but I'm encountering many many problem with diffeomorphic.

I am wondering if the boost in render quality is worth it since it takes so much longer to have a working final character in blender.

Working in Daz leads to much faster results, but I do not have as much freedom in posing and sculpting.

Liana in this post shows what is possible in Daz, it was super fast and I could do that with new character easily. But man I miss my blender particle hair ='(

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