How will Star Periphery look with new hardware? (Patreon)
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Hello, friends!
Today's update will be a very special one. It is not the Progress Update or Tech Update. It is not even a general update. Today, I want to show you the first results of working on my new hardware (graciously provided by YOU, my dear patrons!)
These last few days were, without a doubt, a significant challenge. New, shiny, fast hardware also meant I had to completely revise my workflow from the ground up. I also had to rethink my post-work routines, as those I used before are no longer applicable. Long story short, after much tinkering, I think I am ready to show you the first results!
Pictures always talk louder, so without further ado, let's start with one of my older renders, one of the understreets of our lovely station. You've all seen this one in the game:
And this is how it looks now:
I expect all future environments to be on par, quality-wise.
But let's look at some characters, too, as some progress was also achieved there! Here is a new, refreshed Tessa:
She has new nipples, foreskin, balls, a nicer eye shader, higher mesh resolution, and a few more little details. And with a little future sneak peek of our voluptuous salvager with free, flowing hair!
Here is the upgraded Ginny with the same treatment as above (+extras):
But this is only the beginning of the work. All the main characters will get a refresh like this (next up, mistress Iris herself and our brave MC!) and later will receive higher-resolution textures and normal maps. These will include all those lovely little imperfections like stretchmarks, breast veins, beauty marks, scars from the war, etc.
I am certain I can push Star Periphery to another visual level with my new hardware. I hope you liked this tiny sneak peek. The future is bright, friends!And, as always, in case of any questions, suggestions, or ideas, please let me know!